Evidence map›Paper›PMID 40321768›Full record

ArticleResearch square2025

Variants of active assist robotic therapy: Feasibility of Virtual Assistance and Proprioceptive Training as gauged by their effects on success and motivation during finger movement training after stroke.

Andria Farrens, Dylan Reinsdorf, Luis Garcia-Fernandez, Raymond Rojas, Vicky Chan, Joel Perry, Eric Wolbrecht, David Reinkensmeyer

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In one paragraph

Article in Research square, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

5 · Who and what money

Authors and funding

8 authors.

Andria FarrensUniversity of California, Irvine.
Dylan ReinsdorfUniversity of California, Irvine.
Luis Garcia-FernandezUniversity of California, Irvine.
Raymond RojasUniversity of California, Irvine.
Vicky ChanUniversity of California, Irvine.
Joel PerryUniversity of Idaho.
Eric WolbrechtUniversity of Idaho.
David ReinkensmeyerUniversity of California, Irvine.

Funding

EFFECTIVENESS OF ROBOT-ASSISTED HAND MOVEMENT TRAINING AFTER STROKER01HD062744 · NICHD · UNIVERSITY OF CALIFORNIA-IRVINE · PI David Jay Reinkensmeyer · 2010 to 2026
$3.5M
NICHD NIH HHS R01 HD062744
6 · The paper itself

Abstract

Background: Standard robotic therapy for upper extremity stroke rehabilitation provides physical assistance during video game-based training. While effective, it requires complex equipment, focuses on visuo-motor control, and yields variable results. This raises the question whether more pragmatic or targeted variants can be developed. To explore this, we pilot tested two novel robotic therapy modes. In the Virtual Assistance mode, game parameters are modulated to promote task completion without physical assistance - potentially useful when only sensors are available, although its acceptability for people with more severe motor impairment is unclear. In the Proprioceptive Training mode, participants play video games through a combination of visual and haptic cues. This approach aims to retrain proprioception, but may also be too challenging for individuals with proprioceptive impairment to find it motivating. This study tested the feasibility of both variants across a range of motor and proprioceptive impairments, comparing them to training with Standard robotic therapy. Methods: Chronic stroke participants (N = 46) were randomized to receive Standard, Virtual, or Proprioceptive Training. Participants used the FINGER robot to train in three sessions across one week, during which an adaptive algorithm attempted to titrate success to ~ 80%. Baseline proprioceptive and motor function were assessed prior to training, and motivation for training was assessed using the Intrinsic Motivation Inventory. Feasibility was evaluated by levels of gameplay success and motivation for training. Results: Participants of widely varying motor and proprioceptive ability achieved ~ 80% success for all three modes. However, Virtual Assistance resulted in significantly diminished motivation, due to lower perceived competence when participants were not provided with physical assistance. Participants with impaired proprioception rated Proprioceptive Training engaging, although it was more challenging for them and they required an increased level of assistance. Conclusion: Both training paradigms were feasible for use with chronic stroke survivors and were able to achieve high gameplay success and motivation for training. However, physical assistance appeared to have an advantage over Virtual Assistance in raising training motivation. Proprioceptive Training required high levels of assistance, but was motivating even for people with poor proprioception.

Identifiers

PMID40321768
PMCPMC12047999

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.