ArticlePloS one2025
Athlete perceptions of virtual reality and barriers to its use in sport: A qualitative examination.
Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
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Who cites it
4 citing papers in PubMed.
- Development and psychometric validation of a knowledge-attitudes-practices questionnaire for virtual reality training in tennis: a cross-sectional study among Chinese university students with tennis training experience.BMC sports science, medicine & rehabilitation · 2026Article
- A qualitative examination of football players' acceptability and perceptions on the use of virtual reality in football training.PloS one · 2025Article
- Assessing the feasibility of the Virtual Reality Education and Acceptance Protocol among baseball and softball players.PloS one · 2025Article
- Article
Corrections and comments
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Authors and funding
3 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Though research has demonstrated the practical utility of virtual reality (VR) in settings such as the military, medicine, and counseling, VR in sport has become a research focus only in the last several years. As such, it is important to understand how this evolving technology is perceived and accepted by athletes. The purpose of this qualitative study was to examine VR use among athletes with experience using VR technology, uncover potential barriers to VR use in sport, and explore possible solutions to these barriers. Fourteen athletes with previous experience using VR headsets participated in semi-structured interviews exploring their experiences and perceptions of VR. The interviews were transcribed, cleaned, and coded in line with Braun and Clarke's qualitative framework. Using inductive and deductive analyses, we observed nine primary themes: where, when, why, what, frequency and duration, experience, acceptance, primary barriers, and overcoming barriers. Participants suggested a hesitancy among athletes and coaches to accept and adopt VR as a training tool. The primary barriers to adoption were cost, cybersickness, coach attitudes, awareness, understanding, and visibility. Applied implications focus on addressing and overcoming barriers by providing VR education and training to potential users and increasing accessibility to VR. Future research should expand to other populations (e.g., youth and professional athletes) and different versions of VR and extended reality technology (e.g., mixed reality), as well as examine effective ways to implement VR in applied settings. This study provides insight on athletes' perceptions of VR and contributes to the growing foundation of VR literature in sport.
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Registered trials
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