Evidence map›Paper›PMID 40297629›Full record

ReviewJournal of multidisciplinary healthcare2025

Virtual Reality and Videogaming in Pulmonary Rehabilitation for Asthma: A Systematic Review of Clinical Outcomes and Engagement.

Mohammad Z Darabseh, Rahaf Badran, Eman Omar Alhasan, Ala'a M Shurrab, Anwaar A Amro, Yasser Alakhdar Mohmara, Khaled Al Oweidat, Shorooq Awwad, Sean James Ledger, Aseel Aburub

Abstract readReview
In one paragraph

Review in Journal of multidisciplinary healthcare, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Mohammad Z DarabsehDepartment of Physiotherapy, The University of Jordan, Amman, Jordan.ORCID 0000-0002-0535-0195
Rahaf BadranDepartment of Physiotherapy, Philadelphia University, Amman, Jordan.ORCID 0000-0002-6617-6063
Eman Omar AlhasanDepartment of Clinical Nutrition and Dietetics, Applied Science Private University, Amman, Jordan.
Ala'a M ShurrabDepartment of Basic Medical Science, Al-Balqa Applied University, Al salt, Jordan.
Anwaar A AmroDepartment of Physiotherapy, Applied Science Private University, Amman, Jordan.
Yasser Alakhdar MohmaraDepartment of Physiotherapy, University of Valencia, Valencia, Spain.ORCID 0000-0003-2694-2779
Khaled Al OweidatDepartment of Internal Medicine, Respiratory and Sleep Medicine, The University of Jordan, Amman, Jordan.ORCID 0000-0001-9335-9167
Shorooq AwwadDepartment of Nursing, Middle East University, Amman, Jordan.ORCID 0009-0004-7428-0583
Sean James LedgerDepartment of Physiotherapy, Central Queensland University, Rockhampton, QLD, Australia.ORCID 0000-0001-7364-8535
Aseel AburubDepartment of Physiotherapy, Applied Science Private University, Amman, Jordan.ORCID 0000-0003-2185-0859

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Asthma is a chronic respiratory disease that significantly impacts quality of life. Pulmonary rehabilitation has been shown to improve lung function and symptoms in asthma, but its adoption is limited due to accessibility and patient engagement challenges. Virtual reality (VR) and videogaming technologies have emerged as potential tools to enhance pulmonary rehabilitation by providing an engaging and interactive environment. This systematic review aimed to evaluate the effectiveness, feasibility, safety, and patient engagement of VR and videogaming in pulmonary rehabilitation for individuals with asthma. A comprehensive search of seven electronic databases (PubMed, Embase, CINAHL, Cochrane, AMED, SPORTDiscus and PEDro) was conducted to identify studies that included VR and videogaming interventions. Studies included participants with asthma and used VR or videogaming as part of pulmonary rehabilitation. Data extraction focused on intervention types, clinical outcomes, patient engagement, and safety. Five studies were included in the final review and involved 104 participants. The studies implemented different digital tools, including the InSpire System, and games such as "Reflex Ridge" and "Serious Games". VR and videogaming interventions improved asthma control, lung function, and exercise capacity. High levels of patient engagement and adherence were reported, with no adverse events across the trial. VR and videogaming show promise as effective, feasible, and safe tools to enhance pulmonary rehabilitation in individuals with asthma. However, the heterogeneity of studies limited the ability to draw definitive conclusions, with further research needed using standardized outcomes.

Indexed as

asthmadigital health technologypulmonary rehabilitationspirometryvideogamingvirtual reality

Identifiers

PMID40297629
PMCPMC12036624

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.