Evidence map›Paper›PMID 40294403›Full record

ArticleJMIR research protocols2025

Gamification in mHealth Apps for Rehabilitation: Protocol for a Scoping Review.

Jacqueline Dawson, Randall Nee, Christian Ramirez, Sharlene Reyes, David Sanchez, Tulsi Sukhadia, Andrew Bartlett

Abstract read
In one paragraph

Article in JMIR research protocols, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Jacqueline DawsonDepartment of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.ORCID 0000-0003-2372-5402
Randall Nee *Department of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.ORCID 0009-0008-3514-9645
Christian Ramirez *Department of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.ORCID 0009-0006-5896-8438
Sharlene Reyes *Department of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.ORCID 0009-0000-9003-1633
David Sanchez *Department of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.ORCID 0009-0007-6467-0862
Tulsi Sukhadia *Department of Physical Therapy, California State University, Long Beach, Long Beach, CA, United States.ORCID 0009-0007-4520-5367
Andrew BartlettDepartment of Physical Therapy, California State University, Northridge, Northridge, CA, United States.ORCID 0000-0002-3749-1021

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe use of gamification in physical therapy mobile health interventions has increased rapidly in recent years, particularly with self-management of exercise in a home environment. Prior research has focused broadly on digital exergames, such as virtual reality or video games, or specifically on single concerns, such as stroke or musculoskeletal rehabilitation.

objectiveThis scoping review aims to identify studies that have implemented gamification in rehabilitative interventions through mobile apps to treat all conditions addressed by physical therapists. Characteristics related to the rehabilitative process, gamification elements, and patient-related outcomes will be examined.

methodsA literature search will be conducted on the following databases: MEDLINE (Ovid), Embase, CINAHL, PeDRO, Scopus, and Web of Science. Study inclusion criteria will be based on the PICO (Population, Intervention, Comparison, Outcome) framework, with publications describing the use of a gamified mobile app in a movement-based intervention in any area of physical therapy included. The reporting of results will adhere to PRISMA-ScR (Preferred Reporting Items for Systematic Reviews and Meta-Analyses Extension for Scoping Reviews). A narrative synthesis of included publications will be performed.

resultsDatabase searches were completed in May 2024 and yielded 2148 publications, with an additional 49 records identified through manual searching of references. Title and abstract screening, full-text screening, and data extraction are expected to be completed by April 2025. The review is expected to be completed by September 2025.

conclusionsFindings from this scoping review will provide evidence on gamified mobile apps to assist physical rehabilitation professionals with decision-making on remote interventions. Understanding game elements used in rehabilitative mobile apps may enhance patient engagement and adherence, which may ultimately improve patient-related outcomes.

trial registrationOpen Science Framework fz9nq; https://osf.io/fz9nq.

Indexed as

Mobile ApplicationsPhysical Therapy ModalitiesRehabilitationVideo GamesHumansResearch DesignScoping Reviews as TopicTelemedicinedigital healthgamificationhome exercise programmHealthmobile healthmobile health apprehabilitationremote physical therapyscoping reviewtelerehabilitation

Identifiers

PMID40294403
PMCPMC12070003

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.