ArticleSensors (Basel, Switzerland)2025
Building a Realistic Virtual Luge Experience Using Photogrammetry.
Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
0 citing papers in PubMed.
No citing paper in PubMed yet.
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
5 authors.
Funding
Abstract
Virtual reality (VR) continues to evolve, offering immersive experiences across various domains, especially in virtual training scenarios. The aim of this study is to present the development of a VR simulator and to examine its realism, usability, and acceptance by luge experts after an experiment with a VR simulation. We present a novel photogrammetry sensing to VR pipeline for the sport of luge designed with the goal to be as close to the real luge experience as possible, potentially enabling users to learn critical techniques safely prior to real-world trials. Key features of our application include realistic terrain created with photogrammetry and responsive sled dynamics. A consultation of experts from the Austrian Luge Federation led to several design improvements to the VR environment, especially based on user experience aspects such as lifelike feedback and interface responsiveness. Furthermore, user interaction was optimized to enable precise steering and maneuvering. Moreover, two learning modes were developed to accommodate user experience levels (novice and expert). The results indicated a good level of realism of the VR luge simulator. Participants reported scene, audience behavior, and sound realism scores that ranged from 3/5 to 4/5. Our findings indicated adequate usability (system usability score: 72.7, SD = 13.9). Moderate scores were observed for the acceptance of VRodel. In conclusion, our virtual luge application offers a promising avenue for exploring the potential of VR technology in delivering authentic outdoor recreation experiences that could increase safety in the sport of luge. By integrating advanced sensing, simulations, and interactive features, we aim to push the boundaries of realism in virtual lugeing and pave the way for future advancements in immersive entertainment and simulation applications.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.