Evidence map›Paper›PMID 40285121›Full record

ArticleSensors (Basel, Switzerland)2025

Development and Assessment of a Soft Wearable for sEMG-Based Hand Grip Detection and Control of a Virtual Environment.

Lohith Chatragadda, Aiden Fletcher, Sam Zhong, Fabian A Vargas, Nishtha Bhagat, Kunal Mankodiya, Matthew J Delmonico, Dhaval Solanki

Abstract read
In one paragraph

Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Lohith ChatragaddaInterdisciplinary Neuroscience Program, University of Rhode Island, Kingston, RI 02881, USA.
Aiden FletcherDepartment of Kinesiology, University of Rhode Island, Kingston, RI 02881, USA.
Sam ZhongDepartment of Computer Science and Statistics, University of Rhode Island, Kingston, RI 02881, USA.
Fabian A VargasDepartment of Kinesiology, University of Rhode Island, Kingston, RI 02881, USA.
Nishtha BhagatDepartment of Electrical, Computer and Biomedical Engineering, University of Rhode Island, Kingston, RI 02881, USA.
Kunal MankodiyaDepartment of Electrical, Computer and Biomedical Engineering, University of Rhode Island, Kingston, RI 02881, USA.ORCID 0000-0001-6423-0823
Matthew J DelmonicoDepartment of Kinesiology, University of Rhode Island, Kingston, RI 02881, USA.ORCID 0000-0002-8170-1524
Dhaval SolankiDepartment of Electrical, Computer and Biomedical Engineering, University of Rhode Island, Kingston, RI 02881, USA.ORCID 0000-0003-4039-4406

Funding

Office of Undergraduate Research and Innovation, University of Rhode Island N/A
6 · The paper itself

Abstract

backgroundAs the number of individuals diagnosed with neurodegenerative disorders (NDs) rises, there is a growing need to enhance both the quantity and quality of approaches used to treat these debilitating conditions. The progression of NDs can cause muscle weakness in the lower or upper limbs. We particularly focus on the area of the upper limb, specifically grip rehabilitation, by developing a system (VRGrip) that can reliably record electromyography (EMG) events of the hand flexor muscles to control an adaptive and engaging game using grip exertion. The purpose of this study was to determine the feasibility of using the VRGrip system.

methodsWe prototyped a three-component wearable system consisting of an e-textile forearm band (E-band), data acquisition module (DAM), and a computer game. This allows participants to play a game by squeezing their dominant hand. A feasibility study was completed with 9 individuals who self-reported an ND (including Parkinson's disease (PD), amyotrophic lateral sclerosis (ALS), multiple sclerosis (MS), Charcot-Marie-Tooth disease (CMT), spinal muscular atrophy (SMA), and essential tremor (ET)) and 12 individuals who self-reported to be relatively healthy (RH). Each participant completed 15 min of gameplay (three trials of five minutes), where they would squeeze a resistive ball to trigger in-game actions. The user experience was then evaluated via a User Satisfaction Evaluation Questionnaire (USEQ; scored 0-30, with 30 being best).

resultsAnalysis of the grip detection reliability during the feasibility study resulted in an F1 score of 0.8343 ± 0.1208 for the healthy participant group and 0.8401 ± 0.1034 for the ND participant group. The USEQ (Avg. score: 4.65 ± 0.51) indicated that participants found the system comfortable, engaging, and enjoyable. Additionally, we potentially identified age-related changes in muscle fatigue.

conclusionThe results of this study demonstrate that our VRGrip system could be used for hand grip detection in a virtual environment. In the future, we aim to conduct longitudinal studies to determine if repeated use of the system has merit for grip rehabilitation.

Indexed as

ElectromyographyHand StrengthWearable Electronic DevicesAdultAgedFeasibility StudiesFemaleHandHumansMaleMiddle AgedNeurodegenerative Diseaseselectromyographygrip forcegrip strengthneurodegenerative disorderrehabilitationvirtual environment

Identifiers

PMID40285121
PMCPMC12031475

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.