Evidence map›Paper›PMID 40283705›Full record

ArticleInternational journal of environmental research and public health2025

Psychometric Properties of the Video Game Experiences Questionnaire (CERV), Problematic Use of Video Games and the Link with the Use of Mobile Devices in Mexican Children.

Rocío Martínez-Hernández, Jorge Zamarripa, Georgina Mayela Núñez Rocha

Abstract read
In one paragraph

Article in International journal of environmental research and public health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Validation of the Game Addiction Scale in Adolescents (GASA short version): adaptation for Mexican children.Psicologia, reflexao e critica : revista semestral do Departamento de Psicologia da UFRGS · 2026
    Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Rocío Martínez-HernándezFacultad de Organización Deportiva, Universidad Autónoma de Nuevo León, San Nicolás de los Garza 66455, Mexico.ORCID 0000-0003-0288-6960
Jorge ZamarripaFacultad de Organización Deportiva, Universidad Autónoma de Nuevo León, San Nicolás de los Garza 66455, Mexico.ORCID 0000-0002-3236-3362
Georgina Mayela Núñez RochaFacultad de Salud Pública y Nutrición, Universidad Autónoma de Nuevo León, Monterrey 66455, Mexico.

Funding

Consejo Nacional de Humanidades, Ciencias y Tecnologías 18,000 MXM
6 · The paper itself

Abstract

When the use of video games is inappropriate in terms of time and content, it becomes a health risk. The objective of the present study was to analyze the psychometric properties of the Video-Game-Related Experience Questionnaire (CERV), determine its problematic use and know the link between the use of mobile devices (MD) and Mexican children.

methodsThe study followed an instrumental and comparative design, with

resultsThe goodness-of-fit indices were shown as follows:

conclusionIt is suggested that educational programs be implemented regarding the consequences of excessive video game use, the usage of DMs, and the importance of restrictive use per se for parents.

Indexed as

Cell PhoneVideo GamesAdolescentChildFemaleHumansMaleMexicoPsychometricsSurveys and Questionnairesaddictionproblematic usepsychometricsquestionnairesself-reportvalidationvideo games

Identifiers

PMID40283705
PMCPMC12026956

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.