Evidence map›Paper›PMID 40267095›Full record

ArticlePloS one2025

The effect of interprofessional game-based learning on perceived cognitive load and self-efficacy in interprofessional communication and collaboration in patient safety incidents.

Azam Hosseinpour, Fatemeh Keshmiri

Abstract read
In one paragraph

Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

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4 · The record

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PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Azam HosseinpourDepartment of Operating Room, Faculty of Paramedical, Qom University of Medical Sciences, Qom, Iran.
Fatemeh KeshmiriMedical Education Department, Education Development Center, Shahid Sadoughi University of Medical Sciences, Yazd, Iran.ORCID 0000-0002-6791-2579

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThis study aims to investigate the effect of the interprofessional game-based learning method on students' perceived cognitive load and self-efficacy in interprofessional communication and collaboration during patient safety incidents, in comparison to traditional instructional methods.

methodsThe quasi-experimental study was conducted in 2023-2024. The educational objective was to improve the interprofessional collaboration of the students in patient safety incidents. Students in operating room nursing and anesthesia nursing (n = 60) participated in this study. Interprofessional game-based learning and traditional methods were used in the intervention group and the control group, respectively. Participants completed two questionnaires about cognitive load and self-efficacy two months after intervention. The data were analyzed using descriptive tests (mean, standard deviation, and percentage) and analytical tests (including ANCOVA and Student T-test).

resultsThe IP-GBL intervention significantly improved students' self-efficacy in the intervention group compared to the control group (F = 26.51, df = 1.57, p-value = 0.0001, Partial Eta Squared = 0.31). The IP-GBL method enhanced GCL and eliminated ECL and ICL compared to the traditional method. (p = 0.0001).

conclusionThe IP-GBL enhanced germane cognitive load and decreased the intrinsic and extrinsic cognitive load, which facilitated students' learning. Patient safety training using interprofessional game-based learning has a favorable educational effect on students' self-efficacy. The findings indicated that the students' self-efficacy in interprofessional collaboration and communication regarding patient safety incidents in the surgical department significantly improved. Therefore, the interprofessional game-based learning method in formal and informal education of patient safety that requires collaboration between different professions is recommended.

Indexed as

CognitionInterprofessional RelationsPatient SafetySelf EfficacyAdultCommunicationCooperative BehaviorFemaleHumansLearningMaleStudents, NursingSurveys and QuestionnairesYoung Adult

Identifiers

PMID40267095
PMCPMC12017483

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LicenceCC BY
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.