ArticleInternal and emergency medicine2026
The effect of virtual reality applications on the anxiety levels of emergency department physicians during 24-h shifts.
Article in Internal and emergency medicine, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- The effect of virtual reality applications on the anxiety levels of emergency department physicians during 24-h shifts: comment.Internal and emergency medicine · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
7 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This study aims to investigate the effects of virtual reality (VR) interventions on the state anxiety levels of residents working 24-h shifts in an emergency department. This study utilizes a single-center, simulation-based, quasi-experimental design. In the study's first phase, participants' anxiety levels were measured using the STAI-I scale during their shifts, between 7:00 PM and 10:00 PM (Pre-Rest) and after a 10-min rest, a second measurement was performed (Post-Rest). In the second phase, anxiety levels were measured during the same time interval in their next shift (pre-VR), followed by another evaluation after 10 min of using a VR headset (Post-VR). The effects of rest and VR use on state anxiety levels compared. A total of 26 emergency medicine residents participated in the study. The mean age of the participants was 29 ± 2.6 years, with an equal gender distribution. The median pre-rest anxiety score was 46 (28-68), while the post-rest median was 43 (22-62), with a statistically significant difference (p = 0.02). The median anxiety score before VR use was 47 (25-73), and after VR use, it decreased to 30 (20-73), which was significant (p = 0.001). When comparing the changes in anxiety levels after rest and VR use, the median Δanxiety rest was 4.5 (- 17-25), whereas the median Δanxiety VR was 11.5 (- 21-47) (p = 0.017). Based on our study's results, a 10-min VR session during a 24-h shift reduces emergency physicians' state anxiety levels and is more effective than a rest break.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.