Evidence map›Paper›PMID 40264997›Full record

ArticleFrontiers in psychology2025

Explanatory model of behavioral adaptation in video game addiction among adolescents in urban and rural Peru: the mediating role of anxiety.

Julio Cesar Huamani-Cahua, Estefany Ojeda-Flores, Norma Roxana Medina Arce, Leslie Emilia Villanueva Kuong, Michael Antony Ojeda-Flores

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Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

5 authors.

Julio Cesar Huamani-CahuaGraduate School of the Universidad Católica de Santa María, Arequipa, Peru.
Estefany Ojeda-FloresUniversidad Continental, Huancayo, Junin, Peru.
Norma Roxana Medina ArceGraduate School of the Universidad Católica de Santa María, Arequipa, Peru.
Leslie Emilia Villanueva KuongDepartment of Psychology, Universidad Tecnológica del Peru, Lima, Peru.
Michael Antony Ojeda-FloresGraduate School of the Universidad Católica de Santa María, Arequipa, Peru.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: The study aimed to determine the relationships between behavioral adaptation and video game addiction, mediated by anxiety, in Peruvian adolescents from urban and rural areas, using a structural equation modeling (SEM) approach. Methods: This explanatory and cross-sectional study employed convenience sampling, comprising 606 students of both sexes, aged 11 to 13, with 62.4% from urban areas and 37.6% from rural areas. The instruments used included the State-Trait Anxiety Inventory for Children (STAIC) to measure state and trait anxiety, the Behavioral Adaptation Inventory (IAC), and the Video Game Dependency Test (TDV). These instruments demonstrated adequate validity and reliability for the sample through confirmatory factor analysis (CFA), ensuring their relevance in the Peruvian context. Results: The SEM results confirmed that behavioral adaptation influences video game addiction, mediated by anxiety, with good model fit indices (χ Discussion: The findings support theories emphasizing the interaction between emotional and behavioral factors in the development of problematic behaviors. Additionally, state anxiety is identified as having a greater mediating impact than trait anxiety, suggesting that situational emotional responses, rather than stable predispositions, are key determinants in intensifying addictive behaviors in specific contexts.

Indexed as

behavioral regulationmediationstate anxietytrait anxietyvideo game dependency

Identifiers

PMID40264997
PMCPMC12012904

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