Trial reportJournal of dental education2025
Immersive Virtual Reality and Deliberate Practice for Complex Skills Acquisition During Inferior Alveolar Nerve Block Training.
Trial report in Journal of dental education, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Immersive Virtual Reality and Deliberate Practice for Complex Skills Acquisition During Inferior Alveolar Nerve Block Training.Journal of dental education · 2025Trial
Corrections and comments
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Authors and funding
8 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
introductionThis study aimed to determine construct and transfer validity of a virtual reality inferior alveolar nerve (VRIAN) injection simulation to improve the technique of inferior alveolar nerve block (IANB) delivery for novice students.
methodsSecond year dental students (n = 44) were randomized into VR and control groups. At baseline (T1), both groups completed the traditional lecture instruction for IANB injections. During the educational intervention (T2), the VR group underwent additional training with VRIAN completing 10 injections sequentially. At T3, both groups participated in the peer-to-peer injection exercise with student mentors. Descriptive and comparative statistics on the data and mean improvement of IANB accuracy over time were performed (p < 0.05).
resultsOver the 10 sequential injection attempts, the VR group was able to improve their injection positioning by a mean of 0.63 mm when evaluating the 3D distance (p = 0.004). In the x dimension (anterior, posterior), VR group started more anteriorly with their first attempt and moved more posteriorly by a mean of 0.55 mm (p < 0.001). There was no significant improvement in the y (superior, inferior) and z dimensions (medial, lateral). The VR group improved their confidence from T1 (0.4 ± 0.80) to T2 (7.6 ± 1.46) and at T3, the VR group felt more confident in delivering the IANB (8.0 ± 1.33) compared to the control group (7.0 ± 1.36) (p = 0.011). Both groups were similarly successful at providing anesthesia during the peer-to-peer exercise.
conclusionsAlthough the participants found the peer-to-peer injection training important for IANB skills training, the VRIAN injection simulation may be an effective adjunct in improving students' learning experiences, self-confidence and IANB injection technique through deliberate practice.
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