Trial reportJournal of neuroengineering and rehabilitation2025
Can virtual reality replace conventional vestibular rehabilitation tools in multisensory balance exercises for vestibular disorders? A non-inferiority study.
Trial report in Journal of neuroengineering and rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT03838562 (Non-inferiority of Virtual Reality Compared to Other Forms of Optokinetic Stimulation in the Rehabilitation of Vestibular Syndromes. Randomized Controlled Trial.), which is not on this map. Cited by 4 papers, 1 of them a synthesis that pooled it.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Non-inferiority of Virtual Reality Compared to Other Forms of Optokinetic Stimulation in the Rehabilitation of Vestibular Syndromes. Randomized Controlled Trial.
Who cites it
4 citing papers in PubMed, 1 synthesis or guideline pooled it.
- Comparison of the effectiveness of immersive and non-immersive virtual reality in the treatment of vertigo in patients with peripheral vestibular dysfunction: a systematic review and meta-analysis.Frontiers in neurology · 2025Pooled it
- Design and validation of an immersive virtual rehabilitation system for individuals with vestibular disorders: A feasibility study.PloS one · 2026Article
- Mechanistic research on the vestibular-hippocampal pathway in neurodegenerative diseases: an integrative perspective from molecular to behavioral levels.Frontiers in neuroscience · 2026Review
- Acute changes in postural stability during Instagram Reels viewing using virtual reality-based posturography.Frontiers in behavioral neuroscience · 2026Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
backgroundVestibular rehabilitation uses multisensory balance exercises to optimize the integration and weighting of sensory inputs, including visual, vestibular, and proprioceptive signals. Head-mounted displays (HMDs) have emerged as a promising tool for these exercises, offering the ability to generate unreliable or conflicting visual stimuli, thereby enhancing vestibular and proprioceptive input weighting. This study aimed to determine whether a virtual reality (VR)-based rehabilitation program using HMDs is non-inferior to a conventional program employing an optokinetic stimulator and slaved environmental surround for multisensory balance exercises.
methodsSeventy-six participants with vestibular disorders were randomized into either the VR-based or conventional rehabilitation program for three weeks in a randomized controlled non-inferiority trial with blinded assessment. The non-inferiority margin was set at 5% of the control group's score. Both programs were multidisciplinary and included multisensory balance exercises designed to challenge sensory re-weighting. The primary outcome was the stability score, measured with eyes closed on an unstable platform using posturography, to evaluate postural control. Secondary outcomes included other variables from posturography, perceived disability assessed using the Dizziness Handicap Inventory (DHI), and tolerance to the multisensory balance exercises with unreliable or conflicting visual stimuli, assessed using the Simulator Sickness Questionnaire (SSQ).
resultsThe results showed that multisensory balance exercises with unreliable or conflicting visual stimuli were well tolerated in both groups, as indicated by low SSQ scores. Both rehabilitation programs led to significant pre-post improvements in postural control and perceived disability. However, the VR program did not meet the non-inferiority criterion compared to the conventional program. The primary outcome analysis revealed a difference of - 13.36 (95% CI - 29.84 to 3.11), with the lower bound of the confidence interval (- 29.84) falling below the non-inferiority margin of -2.01. Similarly, secondary outcomes, including other variables from posturography and the DHI, also failed to meet the non-inferiority criterion.
conclusionAlthough VR rehabilitation shows innovative potential for multisensory balance training, its effectiveness was not demonstrated to be non-inferior to the conventional approach. Therefore, we recommend considering it as a complementary tool rather than a primary device for vestibular rehabilitation. Further research is needed to enhance the efficacy of VR-based rehabilitation for vestibular disorders while maintaining its tolerance. Trial registration NCT03838562.
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