Evidence map›Paper›PMID 40247926›Full record

ArticleFrontiers in physiology2025

Comparison of the virtual reality and mobile games regarding physiological load.

Bilal Biçer, Berkay Löklüoğlu

Abstract read
In one paragraph

Article in Frontiers in physiology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Bilal BiçerFaculty of Sport Sciences, Hatay Mustafa Kemal University, Antakya, Hatay, Türkiye.
Berkay LöklüoğluFaculty of Sport Sciences, Hatay Mustafa Kemal University, Antakya, Hatay, Türkiye.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Physical inactivity or lack of physical activity has become an increasingly widespread and important global public health problem. Along with technological developments, the interest in e-sports is also increasing. Virtual reality (VR) games applied within the scope of e-sports include physical movements by nature, which encourages players to move more and be active. This study aimed to compare VR and mobile games regarding physiologic load. Methods: Twenty-two (13 males, 9 females) healthy university students with a mean age of 21.72 ± 1.39 years, height of 171.59 ± 9.12 cm, and body weight of 64.95 ± 13.35 kg, who did not smoke, did not play sports professionally, and did not have chronic diseases, voluntarily participated in the study. Participants were randomly assigned to play an active video game (VR) using a virtual reality headset and a mobile game (MO) on a smartphone for 2 days. The game duration was determined as 15 min. The body temperature of the participants before and after the game and heart rate (HR) values during the game were measured from beat to beat. A non-contact infrared thermometer was used for measuring body temperature, and a telemetric device was used for HR measurements. Results: When VR and MO games were compared regarding body temperature, no intra- and inter-group differences were observed. Regarding HR, HR Conclusion: As a result, the heart rate parameters measured in the VR game were higher than in the MO game at all levels, suggesting that VR may be an effective tool for physical activity-based gaming experiences.

Indexed as

heart ratemobile gamephysical activityphysiological loadvirtual reality game

Identifiers

PMID40247926
PMCPMC12003285

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.