Evidence map›Paper›PMID 40216863›Full record

ArticleScientific reports2025

A practical framework for developing a virtual reality-based anatomy education application: key content and technical requirements.

Erfan Esmaeeli, Amir Soleimani, Mohadeseh Sadat Khorashadizadeh, Leila Shahmoradi, Saeid Nekoonam, Sorayya Rezayi

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Erfan Esmaeeli *Department of Health Information Management and Medical Informatics, School of Allied Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran.
Amir Soleimani *Department of Health Information Management and Medical Informatics, School of Allied Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran.
Mohadeseh Sadat KhorashadizadehDepartment of Health Information Technology and Management, School of Allied Medical Sciences, Shahid Beheshti University of Medical Sciences, Tehran, Iran.
Leila ShahmoradiDepartment of Health Information Management and Medical Informatics, School of Allied Medical Sciences, Tehran University of Medical Sciences, Tehran, Iran. Lshahmoradi@tums.ac.ir.
Saeid NekoonamDepartment of Anatomy, School of Medicine, Tehran University of Medical Sciences, Tehran, Iran.
Sorayya RezayiDepartment of Health Information Management, School of Management and Medical Informatics, Tabriz University of Medical Sciences, Tabriz, Iran. sorayya_rezayi@yahoo.com.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Anatomy is a requirement for medical education, which is necessary for the healthcare system to train professionals, improve their abilities, competencies, and practical experience, and fulfill society. The aim of this study is to provide a practical framework for developing virtual reality-based (VR) anatomy education applications by ascertain the technological and content specifications. This descriptive-analytical study was conducted in 2023-2024 and consisted of three steps. In the first step, related studies were reviewed to extract technical requirements, including software features and facilities. In the second step, VR software stores, such as Steam, Meta, and SideQuest were also examined to consider the most complete technical facilities, and similar software was considered. To this end, information related to the software, including the name of the software, headset and equipment, number of users (single user/multiple users), development tools, 3D material, anatomical position, and the key features are collected in Excel (version 2019). In the third step, seven curriculums of the anatomy course of the undergraduate degree in paramedical fields (including medical laboratory sciences, surgical technology, radiation therapy, radiology, health information technology, emergency care, and anesthesiology) were collected to identify the content requirements. Finally, a list of content and technical features was compiled. By examining software and literature, the research team for this study was able to determine the technological and content requirements. Following the elimination of duplicates, we were left with 80 technical and content requirements, divided into eight and two axes, respectively. The survey was distributed to 124 experts to assess technical and content requirements, and responses were received from a select group of participants, 35 experts. Consequently, we were able to identify 23 content needs that were divided into two axes and 57 technological requirements that were divided into eight categories. Statistical analysis was performed using SPSS (version 27). Developers may create educational anatomy software based on VR that not only engages learners but also significantly enhances their grasp of complex anatomical structures by carefully identifying and resolving technical and content needs.

Indexed as

AnatomyEducation, MedicalVirtual RealityCurriculumEducation, Medical, UndergraduateHumansSoftwareAnatomyEducationTeachingVirtual reality

Identifiers

PMID40216863
PMCPMC11992126

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.