Evidence map›Paper›PMID 40216623›Full record

ArticleExperimental brain research2025

Comparative effectiveness of exercise and art therapy programs in treating internet gaming disorder among adolescents: an 8-day intensive intervention study.

Taewoon Jung, Hyoungjin Park

Abstract readComparative Study
PubMed Publisher
In one paragraph

Article in Experimental brain research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Article
  4. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Taewoon JungDepartment of Special Physical Education, Yongin University, Yongin, South Korea.
Hyoungjin ParkSport & Health Science Research Institute, Kyungsung University, 309, Suyeong-Ro, Nam-Gu, Busan, Seoul, Republic of Korea. hjpark79@ks.ac.kr.

Funding

the Ministry of Education of the Republic of Korea and the National Research Foundation of Korea NRF-2023S1A5B5A16080368
6 · The paper itself

Abstract

This study compared the effectiveness of exercise and art therapy programs for adolescents with Internet Gaming Disorder (IGD), investigating their impacts on gaming symptoms, psychological functioning, and behavioral problems. Forty-seven adolescents with IGD (aged 9-14 years) participated in either an 8-day exercise program (n = 23) or art therapy program (n = 24). Outcomes were assessed using the Korean Internet Addiction Scale (K-scale) and Korean Youth Self Report (K-YSR) at baseline, post-intervention, and one-month follow-up. Both interventions demonstrated significant effectiveness in reducing IGD symptoms (ηp

Indexed as

Art TherapyExercise TherapyInternet Addiction DisorderVideo GamesAdolescentChildFemaleFollow-Up StudiesHumansMaleTreatment OutcomeAdolescentsBehavioral addictionInternet gaming disorderPhysical activityTherapeutic intervention

Identifiers

What OpenQuestion holds

Textmetadata
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.