Evidence map›Paper›PMID 40212306›Full record

ArticleFrontiers in psychology2025

Gamification in education-teachers' perspectives through the lens of the theory of planned behavior.

Laura Leiss, Jörg Großschedl, Matthias Wilde, Silvia Fränkel, Sebastian Becker-Genschow, Nadine Großmann

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In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Laura LeissFaculty of Mathematics and Natural Sciences, Institute for Biology Education, University of Cologne, Cologne, Germany.
Jörg GroßschedlFaculty of Mathematics and Natural Sciences, Institute for Biology Education, University of Cologne, Cologne, Germany.
Matthias WildeFaculty of Biology, Department for Didactics of Biology, Bielefeld University, Bielefeld, Germany.
Silvia FränkelFaculty of Mathematics and Natural Sciences, Institute for Biology Education, University of Cologne, Cologne, Germany.
Sebastian Becker-GenschowFaculty of Mathematics and Natural Sciences, Digital Education Research, University of Cologne, Cologne, Germany.
Nadine GroßmannFaculty of Mathematics and Natural Sciences, Institute for Biology Education, University of Cologne, Cologne, Germany.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Introduction: Gamification has become an important topic in research, as it is increasingly applied in school lessons. However, gamification is still evolving as a research field, and the investigation of the conditions for and effects of its application on students is just beginning. Previous research on teacher-related conditions for the successful implementation of gamification often lacks a theoretical foundation. The current study aims to close this gap by using the theory of planned behavior to explore teacher variables that impact the use of gamification in class. Methods: For this purpose, 196 teachers (41.80 ± 10.90 years; 70.9% female) were surveyed regarding the constructs anchored in this theory in an online questionnaire. Results and discussion: The results reveal that teachers' attitude toward gamification, their perceived subjective norm, and their perceived self-efficacy regarding the implementation of gamification are important predictors of their intention to use gamification in class. However, none of these variables predicted the actual application of gamification in class. Instead, we found mediating effects of teachers' intention in the relationship between their attitude and behavior. In addition, moderating effects of self-efficacy were observed in the relationship between attitude and intention. Beyond these moderations, intention was found to be a direct predictor of behavior. Our results provide important insights for promoting the application of gamification in schools and for designing teacher training measures.

Indexed as

attitudegamificationintentionsteacher behaviortheory of planned behavior

Identifiers

PMID40212306
PMCPMC11983420

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.