Evidence map›Paper›PMID 40206856›Full record

ArticleRoyal Society open science2025

Can playing Dungeons and Dragons be good for you? A registered exploratory pilot programme using offline tabletop role-playing games to mitigate social anxiety and reduce problematic involvement in multiplayer online video games.

Joël Billieux, Loïs Fournier, Lucien Rochat, Iliyana Georgieva, Charlotte Eben, Marc Malmdorf Andersen, Daniel L King, Olivier Simon, Yasser Khazaal, Andreas Lieberoth and 1 more

Abstract read
In one paragraph

Article in Royal Society open science, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

11 authors.

Joël BillieuxInstitute of Psychology, University of Lausanne, Lausanne, Switzerland.ORCID https://orcid.org/0000-0002-7388-6194
Loïs FournierInstitute of Psychology, University of Lausanne, Lausanne, Switzerland.ORCID https://orcid.org/0000-0001-6743-6456
Lucien RochatSpecialized Facility in Behavioral Addiction ReConnecte, Department of Mental Health and Psychiatry, Geneva University Hospitals (HUG), Geneva, Switzerland.ORCID https://orcid.org/0000-0002-9992-2720
Iliyana GeorgievaInstitute of Psychology, University of Lausanne, Lausanne, Switzerland.
Charlotte EbenCentre for Gambling Research at UBC, Department of Psychology, University of British Columbia, Vancouver, Canada.ORCID https://orcid.org/0000-0001-9423-1261
Marc Malmdorf AndersenInteracting Minds Centre, School of Culture and Society, Aarhus University, Aarhus, Denmark.ORCID https://orcid.org/0000-0001-8228-899X
Daniel L KingCollege of Education, Psychology and Social Work, Flinders University, Adelaide, Australia.ORCID https://orcid.org/0000-0002-1762-2581
Olivier SimonCenter for Excessive Gambling, Addiction Medicine, Lausanne University Hospital (CHUV), Lausanne, Switzerland.ORCID https://orcid.org/0000-0002-9216-5886
Yasser KhazaalCenter for Excessive Gambling, Addiction Medicine, Lausanne University Hospital (CHUV), Lausanne, Switzerland.ORCID https://orcid.org/0000-0002-8549-6599
Andreas LieberothInteracting Minds Centre, School of Culture and Society, Aarhus University, Aarhus, Denmark.ORCID https://orcid.org/0000-0003-0214-5791
Jonathan BlochInstitute of Psychology, University of Lausanne, Lausanne, Switzerland.ORCID https://orcid.org/0000-0001-6060-9932

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gamers with poor self-concept, high social anxiety and high loneliness are more at risk of problematic involvement in video games, such as massively multiplayer online role-playing games. There is a research gap concerning treatment approaches to cater to socially anxious gamers with problematic patterns of gaming involvement. This registered exploratory pilot programme tests the feasibility and initial effect of a structured protocol in which socially anxious online gamers are exposed to real-life social interactions while playing an offline tabletop role-playing game (TTRPG). Our structured protocol lasted 10 weeks and involved 10 sessions organized into three modules in which participants played a TTRPG inspired by the game 'Dungeons and Dragons'. Each module deployed a role-playing scenario designed to challenge the players in game terms and involve them in a story based on maturing relationships with other characters and solving challenges by social means and investigation. Our study used a quasi-experimental multiple single-case design with a three-week baseline across groups (four groups of five gamers with sub-clinical problematic video game use and social anxiety) and a three-month follow-up. Primary outcomes were time spent gaming, gaming disorder symptoms and social anxiety symptoms. Secondary outcomes were assertiveness/social skills, self-concepts and perceived loneliness. In terms of feasibility, we observed that most participants completed the programme (two of the 20 participants dropped out) and were involved in terms of participation and weekly psychometric assessments. Moreover, participants were largely able to attain the progressively more difficult objectives implemented in the TTRPG programme. Multiple single-case analyses showed that most participants benefited from the intervention through a reduction in social anxiety symptoms and problematic gaming symptoms, although to varying degrees. Some participants also reduced their gaming time or presented with reduced perceived loneliness. Assertiveness and self-concepts were not improved. This pilot study shows that a TTRPG intervention approach is feasible and may be used to reduce social anxiety and gaming disorder symptoms. The present programme must now be tested with clinical participants.

Indexed as

gaming disorderMMORPGproblematic gamingregistered reportrole-playing gamesocial anxiety treatmentTTRPG

Identifiers

PMID40206856
PMCPMC11978464

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.