Evidence map›Paper›PMID 40197317›Full record

Trial reportReproductive health2025

Enhancing reproductive health among adolescent girls in India: results of an individualized RCT to study the efficacy of the go Nisha go mobile game.

Aparna Raj, Lalita Shankar, Anvita Dixit, Ananya Saha, Madhusudana Battala, Nizamuddin Khan, Kavita Ayyagari, Niranjan Saggurti, Susan Howard

Abstract readRandomized Controlled Trial
In one paragraph

Trial report in Reproductive health, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

5 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Review
  5. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Aparna RajHoward Delafield International, Washington, DC, USA. aparna.raj@howard-delafield.com.
Lalita ShankarHoward Delafield International, Washington, DC, USA.
Anvita DixitHoward Delafield International, Washington, DC, USA.
Ananya SahaPopulationCouncil Consulting, New Delhi, India.
Madhusudana BattalaPopulationCouncil Consulting, New Delhi, India.
Nizamuddin KhanPopulationCouncil Consulting, New Delhi, India.
Kavita AyyagariHoward Delafield International, Washington, DC, USA.
Niranjan SaggurtiPopulationCouncil Consulting, New Delhi, India.
Susan HowardHoward Delafield International, Washington, DC, USA.

Funding

FHI360 Research for Scalable Solutions (R4S) PO21002664United States Agency for International Development 7200AA18CA00046
6 · The paper itself

Abstract

backgroundAdolescent girls in India face significant barriers to accessing sexual and reproductive health (SRH) information and services. Digital interventions, particularly mobile-based ones, promise to deliver SRH education in a fun and engaging manner. These can be offered privately directly to the adolescent, allowing players to 'experience' the outcomes of their choices, receive tailored feedback, and the option to 'try again'.

methodsThis study evaluated the efficacy of "Go Nisha GoⓇ" (GNG), a low-end smartphone-based digital game for adolescent girls in India, using a two-armed, encouragement-led, randomized controlled trial (RCT). The study involved 1950 participants from Patna, Jaipur, and Delhi NCR. The intervention group received encouragement to play GNG, while the control group did not. Key constructs measured included menstrual health management (MHM), contraception knowledge, and agency. Data were collected at baseline and a ten-week follow-up.

resultsThe intervention group showed significant improvements in various MHM parameters, contraception knowledge, and agency outcomes compared to the control group. Overall, 1697 out of 1993 participants completed the study after ten weeks (85%). The intervention group's awareness of menstrual hygiene products increased from 33 to 92%, while comprehensive knowledge of oral contraceptive pills (OCPs) rose from 2 to 17% (p < 0.0001). Confidence in negotiating contraception use increased from 60 to 85% (p < 0.0001), and the attitude of refusing sex when not ready improved from 61 to 85% (p < 0.0001).The subjects in the game group showed high levels of satisfaction with the app, with 74% discussing the game with others and 66% recommending it. The belief in negotiating marriage decisions with parents also improved more in the intervention group than in the control group.

conclusionThe findings of the first-ever RCT outcome evaluation for a digital mobile game app for enhancing SRH education among adolescent girls in low-resource settings support the efficacy of digital games for health like GNG. The game's engaging and interactive format effectively communicated complex and sensitive SRH information, empowered participants, and encouraged (p < 0.0001) critical health behaviors through informed decision-making. Future studies could explore the long-term sustainability of behavior changes induced by such interventions and their effectiveness across different settings and populations. TRIAL REGISTRATION NUMBER: CTRI/2023/03/050447. Date: March, 2023.

Indexed as

Health Knowledge, Attitudes, PracticeMobile ApplicationsReproductive HealthSex EducationAdolescentFemaleHumansIndiaSexual HealthAdolescentsDigitalEncouragement designMobile gameOutcome evaluationRCTSexual reproductive health

Identifiers

PMID40197317
PMCPMC11977884

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.