Evidence map›Paper›PMID 40193207›Full record

ArticleJournal of behavioral addictions2025

Ensemble coding of crowd facial emotion in Internet gaming disorder under the emotional interference condition: An ERP study.

Qianrui Chang, Bin Hao, Cong Fan, Wenbo Luo, Weiqi He

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Article in Journal of behavioral addictions, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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4 · The record

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5 · Who and what money

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5 authors.

Qianrui Chang1Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian 116029, Peoples R China.ORCID 0009-0001-7325-8016
Bin Hao1Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian 116029, Peoples R China.ORCID 0000-0003-0788-3400
Cong Fan1Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian 116029, Peoples R China.ORCID 0000-0002-0030-6830
Wenbo Luo1Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian 116029, Peoples R China.ORCID 0000-0001-8067-6681
Weiqi He1Research Center of Brain and Cognitive Neuroscience, Liaoning Normal University, Dalian 116029, Peoples R China.ORCID 0000-0003-2848-0360

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Existing research on facial emotion processing in Internet gaming disorder (IGD) has focused on single facial expression but little is known about crowd facial emotion (present multiple facial expressions simultaneously) ensemble coding. Thus, this event-related potential (ERP) study aimed to investigate temporal dynamics of crowd facial emotion ensemble coding under interference in IGD. Methods: 17 IGD and 17 control group (CG) participants completed a task of extracting mean emotion from crowd facial expressions under emotional interference while electroencephalographic activity was recorded. Results: The N170 amplitudes elicited by crowd facial expressions in IGD were significantly smaller than in CG. Angry crowd faces evoked larger N170 amplitudes than happy crowd faces in IGD. Happy crowd faces elicited more negative early posterior negativity (EPN) amplitudes than angry crowd faces in CG, while no difference was found in IGD. In the later ensemble coding stage, we found a significant three-way interaction between the group, emotional valence and interference in the frontal negative slow wave component. Conclusions: IGD participants exhibited weaker ensemble coding ability of crowd facial expressions. They showed an automatic processing bias towards angry crowd faces in the early stage, as well as insensitivity to happy crowd faces in the subsequent selective processing stage during mean emotion extraction. In the later stage, IGD participants failed to actively adopt appropriate cognitive strategies to inhibit interference. This study first provided electrophysiological evidence for the characteristics of crowd facial emotion ensemble coding in IGD and contributed to clarifying how IGD affects social cognition.

Indexed as

EmotionsEvoked PotentialsFacial ExpressionFacial RecognitionInternet Addiction DisorderAdultElectroencephalographyFemaleHumansMaleYoung Adultcrowd facial emotionemotional interferenceensemble codingfacial expressioninternet gaming disorder

Identifiers

PMID40193207
PMCPMC12231411

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.