ArticlePloS one2025
Assessing the usability of Accessercise to increase physical activity in adults with physical disabilities: A qualitative think-aloud study.
Article in PloS one, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
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Who cites it
3 citing papers in PubMed.
- Exploring the Usability and Quality of a Mobile App-Based Intervention for Personalized Exercises in Individuals With Spinal Cord Injury: Convergent Parallel Mixed Methods Study.JMIR formative research · 2026Article
- Discoverability and characteristics of health and fitness apps for deaf/hard-of-hearing and blind/low-vision users.Frontiers in digital health · 2026Article
- Beyond accessibility: co-designing mHealth to bridge the physical activity gap for people with disabilities.mHealth · 2026Article
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Authors and funding
3 authors.
Funding
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Abstract
backgroundMobile health (mHealth) applications (apps) offer a convenient way to increase physical activity to people with disabilities. While several mHealth apps have been developed for this population, there is limited evidence assessing app usability and how this might impact physical activity.
objectiveTo investigate the usability of a novel mHealth app, Accessercise, that aims to increase physical activity in people with physical disabilities.
methodsTwelve adults with different physical disabilities participated in a face-to-face think-aloud interview. Interviews were analysed using deductive content analysis based on the User Version of the Mobile Application Rating Scale (uMARS).
findingsData mapped onto 12 uMARS domains; most participants expressed positive views concerning Accessercise, namely, entertainment, customisation, tailoring to the target group, ease of use and navigation, and visual information. Some additional elements were viewed positively but required modification to improve usability, perceived credibility, and relevance, including the app's layout, visual appeal, interactivity, and quality/quantity of information.
conclusionThis study provides an example of how the think-aloud method can be employed to evaluate mHealth apps that aims to increase physical activity in people with physical disabilities. Therefore, developers and researchers could use this study to inform future usability evaluations in this area.
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