Evidence map›Paper›PMID 40164171›Full record

ArticleJMIR research protocols2025

Cooperative Virtual Reality Gaming for Anxiety and Pain Reduction in Pediatric Patients and Their Caregivers During Painful Medical Procedures: Protocol for a Randomized Controlled Trial.

Stefan Liszio, Franziska Bäuerlein, Jens Hildebrand, Carolin van Nahl, Maic Masuch, Oliver Basu

Registry-linked trialAbstract readClinical Trial Protocol
In one paragraph

Article in JMIR research protocols, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT07752680 (The Effect of Virtual Reality Headset Use on Pain, Comfort, and Psychosocial Symptoms in Children Undergoing Hypospadias Surgery), which is not on this map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT07752680 nacompletednot on this map

The Effect of Virtual Reality Headset Use on Pain, Comfort, and Psychosocial Symptoms in Children Undergoing Hypospadias Surgery: A Randomized Controlled Trial.

TypeinterventionalSponsorIstanbul Medipol University HospitalRan2025 to 2026Enrolled62ConditionsPain, Comfort, Psychosocial SymptomsArmsVirtual reality headset, routine clinical practice
3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

  1. Review
  2. Article
  3. Article
  4. Article
  5. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Stefan LiszioCenter for Virtual and Extended Reality in Medicine, University Hospital Essen, Essen, Germany.ORCID 0000-0002-2162-9698
Franziska BäuerleinTechnical University of Denmark, Copenhagen, Denmark.ORCID 0009-0005-2117-6106
Jens HildebrandPediatric Health Play Team, Center for Child and Youth Medicine, University Hospital Essen, Essen, Germany.ORCID 0009-0007-6014-6238
Carolin van NahlPediatric Health Play Team, Center for Child and Youth Medicine, University Hospital Essen, Essen, Germany.ORCID 0009-0004-9457-938X
Maic MasuchEntertainment Computing Group, University of Duisburg-Essen, Duisburg, Germany.ORCID 0000-0002-7965-6269
Oliver BasuCenter for Virtual and Extended Reality in Medicine, University Hospital Essen, Essen, Germany.ORCID 0009-0005-9574-2449

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundThe hospital experience is often marked by fear and pain, particularly for children undergoing medical procedures. Sedation is commonly used to alleviate patient anxiety, but it poses additional health risks. Caregivers, usually the parents, also experience emotional distress during the child's hospital stay, which can further exacerbate the child's anxiety and pain. While various interventions exist to ease patient distress, few consider the emotional well-being of caregivers.

objectiveThis study aims to explore the effectiveness of a cooperative virtual reality (VR) game as a novel nonpharmacological solution to reduce anxiety and pain for both pediatric patients and their caregivers during medical procedures. Specifically, we aim to investigate whether the VR game "Sweet Dive VR" (SDVR), designed for children aged between 6 and 12 years to play with 1 caregiver, can alleviate anxiety and pain during different types of needle punctures and Kirschner-wire removal.

methodsA prospective multicenter randomized clinical trial will be conducted. Eligible participants will be identified by scanning the hospital information system, and group allocation will follow stratified randomization. During the medical procedure, patients in the VR condition will play SDVR with a caregiver present, while patients in the control group will listen to a recording of gently crashing waves. Data collection will be carried out through self-reports of patients and caregivers using visual analog scales and questionnaires at 2 measurement time points: before and after the intervention. In addition, observation by the interviewers will occur during the intervention to capture emotional and pain reactions as well as interaction quality between patients and caregivers and smoothness of the procedure flow using a structured observation protocol. The measured variables will encompass patient affect and pain, caregiver affect, player experience, patient experience, and the flow of the procedure.

resultsAs of November 2024, we enrolled 39 patients and caregivers, 28 of whom completed the study. Data collection is still ongoing.

conclusionsCooperative VR gaming, as exemplified by SDVR, emerges as a promising intervention to address anxiety and pain in pediatric patients while involving caregivers to support the emotional well-being of both parties. Our approach strives to foster positive shared experiences and to maintain trust between children and caregivers during emotionally challenging medical situations.

trial registrationGerman Clinical Trial Register (DRKS) DRKS00033544; https://drks.de/search/en/trial/DRKS00033544. INTERNATIONAL REGISTERED REPORT IDENTIFIER (IRRID): DERR1-10.2196/63098.

Indexed as

AnxietyCaregiversPainPain ManagementVideo GamesVirtual RealityVirtual Reality Exposure TherapyChildFemaleHumansMaleMulticenter Studies as TopicProspective StudiesRandomized Controlled Trials as Topicanxietycaregiverchilddistractionextended realityinterventionmedical proceduresmixed realitypainpatient experiencepuncturesserious gamestressvideo gamevirtual realitywell-being

Identifiers

PMID40164171
PMCPMC11997540

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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.