Evidence map›Paper›PMID 40161354›Full record

ArticleApplied sciences (Basel, Switzerland)2024

Investigating the Effects of Virtual Reality-Based Training on Balance Ability and Balance Confidence in Older Individuals.

Oshin Wilson, Nicole Arnold, Lara A Thompson

Abstract read
In one paragraph

Article in Applied sciences (Basel, Switzerland), 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
  2. Article
  3. Article
  4. Article
  5. Article
  6. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Oshin WilsonCenter for Biomechanical and Rehabilitation Engineering, Biomedical Engineering Program, School of Engineering and Applied Sciences, University of the District of Columbia, 4200 Connecticut Ave. NW, Washington, DC 20008, USA.
Nicole ArnoldCenter for Biomechanical and Rehabilitation Engineering, Biomedical Engineering Program, School of Engineering and Applied Sciences, University of the District of Columbia, 4200 Connecticut Ave. NW, Washington, DC 20008, USA.
Lara A ThompsonCenter for Biomechanical and Rehabilitation Engineering, Biomedical Engineering Program, School of Engineering and Applied Sciences, University of the District of Columbia, 4200 Connecticut Ave. NW, Washington, DC 20008, USA.

Funding

NIA MSTEM: Advancing Diversity in Aging Research through Undergraduate Education at the University of the District of ColumbiaR25AG067896 · NIA · UNIVERSITY OF THE DISTRICT OF COLUMBIA · PI THOMPSON, LARA A · 2020 to 2024
$1.5M
NIA NIH HHS R25 AG067896
6 · The paper itself

Abstract

Each year, over 25% of adults aged sixty-five years old or older suffer a fall, and three million are treated for fall-related injuries due to lack of balance. Here, we aimed to investigate how virtual reality (VR)-based training affects balance performance and confidence in older adults. To accomplish this goal, we studied 21 healthy, older individuals between 60 and 85 years old, both pre- and post-training (6 weeks of training, twice per week (or 12 sessions)). The VR group donned an Oculus VR headset and consisted of nine participants (aged 75.9 ± 3.7 years old), while the control group (aged 75.1 ± 6.7 years old) performed training without a headset and consisted of eight participants that completed our study. To assess balance ability, we utilized the Balance Error Scoring System (BESS) and the Timed Up and Go (TUG) test. To assess balance confidence, we implemented the Activities-Specific Balance Confidence (ABC) Scale and, to assess fear of falling, the Tinetti Falls Efficacy Scale (FES). Further, we assessed depression (via the Geriatric Depression Scale (GDS)) and cognitive ability (via the Mini-Mental State Examination (MMSE)). The post-training results showed improvements in balance ability for both the VR and control groups, as well as changes in the relationship between balance confidence and balance ability for the VR group only. Further, improvements in cognitive ability were seen in the control group. This study is an indication that older individuals' balance ability may benefit from several weeks of targeted training.

Indexed as

agingbalance confidencebalance trainingelderlyfallsvirtual reality

Identifiers

PMID40161354
PMCPMC11951176

What OpenQuestion holds

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LicenceCC BY
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.