Evidence map›Paper›PMID 40146992›Full record

ArticleJournal of medical Internet research2025

Mindfulness-Based Cognitive Therapy-Game: An Ironic Way to Treat Internet Gaming Disorder.

Jaehyun Kim, Hayoung Oh, Anderson Sungmin Yoon

Abstract read
In one paragraph

Article in Journal of medical Internet research, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Jaehyun KimDepartment of Applied Artificial Intelligence, College of Computing and Informatics, Sungkyunkwan University, Seoul, Republic of Korea.ORCID https://orcid.org/0009-0000-4079-8553
Hayoung OhCollege of Computing and Informatics, Sungkyunkwan University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0002-7362-5138
Anderson Sungmin YoonDepartment of Social Welfare, Sungkyunkwan University, Seoul, Republic of Korea.ORCID https://orcid.org/0000-0003-2185-4382

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Internet gaming disorder (IGD) affects 3% of the global population and poses an increasing risk due to advancements in technology. However, there is currently no definitive treatment for this condition. IGD is not a primary disorder but rather a result of "self-prescription" in response to emotional stressors. Unlike conventional mental health treatments that focus on the disorder itself, it is crucial to provide alternative activities that can alleviate negative emotions. This paper extends the concept of the self-medication hypothesis and integrates it with cognitive models of cognitive behavioral therapy and mindfulness-based cognitive therapy. In addition, it introduces the mindfulness-based cognitive therapy-game (MBCT-G), a program designed to explore alternative activities through gaming, focusing on the processes of response and reward, which are not typically emphasized in traditional treatments. This study serves as the theoretical foundation for the development of MBCT-G. MBCT-G aims to train individuals in positive coping strategies that alleviate psychological distress, offering a novel approach to treating self-prescription disorders such as IGD.

Indexed as

Cognitive Behavioral TherapyInternetInternet Addiction DisorderMindfulnessVideo GamesHumanscognitive behavior therapyinternet addictioninternet gaming disordermental healthmindfulnesspsychosocial interventionvideo games

Identifiers

PMID40146992
PMCPMC11986384

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.