Evidence map›Paper›PMID 40110089›Full record

ReviewFrontiers in psychology2025

Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective.

Yike Li, Hansen Li, Chun Jiang, Yuqin Su, Sijia Jiang, Guodong Zhang

Abstract readReview
In one paragraph

Review in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Yike LiInstitute of Sport Science, College of Physical Education, Southwest University, Chongqing, China.
Hansen LiSchool of Physical Education, Sichuan Agricultural University, Ya'an, China.
Chun JiangDepartment of Police Tactics, Chongqing Police College, Chongqing, China.
Yuqin SuInstitute of Sport Science, College of Physical Education, Southwest University, Chongqing, China.
Sijia JiangInstitute of Sport Science, College of Physical Education, Southwest University, Chongqing, China.
Guodong ZhangInstitute of Sport Science, College of Physical Education, Southwest University, Chongqing, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

This mini-review examines the role of Virtual Reality (VR) in enhancing athletes' performance and reaction abilities in combat sports, aiming to highlight the advantages and potential benefits of VR technology for improving outcomes in various combat disciplines. We identified 13 relevant studies from the Web of Science and Scopus databases, encompassing disciplines such as fencing, taekwondo, karate, judo, and wrestling. The findings indicate that VR training can enhance athletes' sports skills and physical fitness, correct improper movements, provide training feedback, and, in some cases, surpass the effectiveness of traditional training methods. It also significantly enhances athletes' reaction capabilities. Even with these benefits, VR usage in combat training is still quite limited. Future research should focus on how to better leverage the advantages of VR technology in practical combat training for athletes, addressing the lack of tactile feedback, aiding athletes adapt to competition pressure caused by spectators, and examining whether there are gender differences in the use of this technology for training.

Indexed as

combat sportsperformance enhancementreaction timevirtual realityvirtual training

Identifiers

PMID40110089
PMCPMC11920182

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.