ReviewFrontiers in psychology2025
Advancements in virtual reality for performance enhancement in combat sports: a mini-review and perspective.
Review in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.
What it found
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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
1 citing paper in PubMed.
- Combat sports and wellbeing: advancing health and inclusion in athletes and practitioners. An opinion paper.Frontiers in psychology · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
6 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
This mini-review examines the role of Virtual Reality (VR) in enhancing athletes' performance and reaction abilities in combat sports, aiming to highlight the advantages and potential benefits of VR technology for improving outcomes in various combat disciplines. We identified 13 relevant studies from the Web of Science and Scopus databases, encompassing disciplines such as fencing, taekwondo, karate, judo, and wrestling. The findings indicate that VR training can enhance athletes' sports skills and physical fitness, correct improper movements, provide training feedback, and, in some cases, surpass the effectiveness of traditional training methods. It also significantly enhances athletes' reaction capabilities. Even with these benefits, VR usage in combat training is still quite limited. Future research should focus on how to better leverage the advantages of VR technology in practical combat training for athletes, addressing the lack of tactile feedback, aiding athletes adapt to competition pressure caused by spectators, and examining whether there are gender differences in the use of this technology for training.
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Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.