Evidence map›Paper›PMID 40098002›Full record

ArticleAnnals of general psychiatry2025

Altered resting-state network connectivity in internet gaming disorder.

Guoqing Gao, Bei Rong, Junhua Huang, Mingzhe Zhou, Haomian Zhao, Ning Tu, Lihong Bu, Ling Xiao, Gaohua Wang

Abstract read
In one paragraph

Article in Annals of general psychiatry, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 5 papers.

0numbers the graph read from it
0cells of the map it votes in
5citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

5 citing papers in PubMed.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Guoqing GaoDepartment of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Bei RongInstitute of Neuropsychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Junhua HuangDepartment of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Mingzhe ZhouDepartment of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Haomian ZhaoDepartment of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Ning TuPET-CT/MR Center, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Lihong BuPET-CT/MR Center, Renmin Hospital of Wuhan University, Wuhan, Hubei, China.
Ling XiaoInstitute of Neuropsychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China. lingxiaoxiao@whu.edu.cn.
Gaohua WangDepartment of Psychiatry, Renmin Hospital of Wuhan University, Wuhan, Hubei, China. wgh6402@whu.edu.cn.

Funding

Key Research and Development program of Hubei Province 2020BCA064Medical Science Advancement Program of Wuhan University TFLC2018001National Natural Science Foundation of China 81871072
6 · The paper itself

Abstract

backgroundThe growing popularity of internet gaming among adolescents and young adults has driven an increase in both casual and excessive gaming behavior. Nevertheless, it remains unclear how progressive increases in internet gaming engagement led to changes within and between brain networks. This study aims to investigate these connectivity alterations across varying levels of gaming involvement.

methodsIn this cross-sectional study, 231 participants were recruited and classified into three groups according to Diagnostic and Statistical Manual of Mental Disorders (DSM-5) criteria for Internet Gaming Disorder (IGD): IGD group, highly engaged gaming(HEG) group, and lowly engaged gaming (LEG) group. Resting-state fMRI data from 217 participants (143 males, 74 females) were included in the final analysis. Independent component analysis was used to examine differences in intra- and inter-network functional connectivity (FC)across the three groups.

resultsNo significant differences were found in intra-network FC across the three groups. However, significant inter-network differences between the dorsal attention network(dAN)and the visual network (VN) among the three groups were observed. The HEG group exhibited significantly higher dAN-VN functional network connectivity (FNC) compared to the LEG group. Linear correlation analyses showed no significant correlation between the dAN-VN FNC values and IGD-20T scores.

conclusionThroughout the development of IGD, increasing levels of engagement are associated with a rise and subsequent decline in FNC of DAN-VN. This pattern may reflect top-down attentional regulation in the early stages of addiction, followed by attentional bias as addiction progresses.

Indexed as

Dorsal attention networkfMRIIndependent component analysisInternet gaming disorderVisual network

Identifiers

PMID40098002
PMCPMC11917094

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.