ArticleSensors (Basel, Switzerland)2025
Self-Organizing Wireless Sensor Networks Solving the Coverage Problem: Game-Theoretic Learning Automata and Cellular Automata-Based Approaches.
Article in Sensors (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.
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Abstract
In this paper, we focus on developing self-organizing algorithms aimed at solving, in a distributed way, the coverage problem in Wireless Sensor Networks (WSNs). For this purpose, we apply a game-theoretical framework based on an application of a variant of the Spatial Prisoner's Dilemma game. The framework is used to build a multi-agent system, where agent-players in the process of iterated games tend to achieve a Nash equilibrium, providing them the possible maximal values of payoffs. A reached equilibrium corresponds to a global solution for the coverage problem represented by the following two objectives: coverage and the corresponding number of sensors that need to be turned on. A multi-agent system using the game-theoretic framework assumes the creation of a graph model of WSNs and the further interpretation of nodes of the WSN graph as agents participating in iterated games. We use the following two types of reinforcement learning machines as agents: Learning Automata (LA) and Cellular Automata (CA). The main novelty of the paper is the development of a specialized reinforcement learning machine based on the application of (ϵ,h)-learning automata. As the second model of an agent, we use the adaptive CA that we recently proposed. While both agent models operate in discrete time, they differ in the way they store and use available information. LA-based agents store in their memories the current information obtained in the last
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