Evidence map›Paper›PMID 40088106›Full record

ArticleAutism : the international journal of research and practice2025

Gaming in the intervention and support process: A realist evaluation of a gaming-based programme.

Melissa H Black, Abi Lilford, Vy Nguyen, Erin Walker, Haw Huei Wee, Olov Falkmer, Sarah McGarry

Abstract read
In one paragraph

Article in Autism : the international journal of research and practice, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

7 authors.

Melissa H BlackCurtin University, Australia.ORCID 0000-0003-0293-4053
Abi LilfordCurtin University, Australia.
Vy NguyenCurtin University, Australia.
Erin WalkerCurtin University, Australia.
Haw Huei WeeCurtin University, Australia.
Olov FalkmerHumdrum, Australia.
Sarah McGarryCurtin University, Australia.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Using games as part of the intervention and support process (sometimes referred to as 'gaming therapy') is an increasingly popular method of supporting autistic youth to develop social competencies and other skills because they are believed to be inherently motivating and fun for youth. Some emerging research has indicated that intervention programmes using games can be beneficial for autistic youth, but little is currently known about why, how and for whom they work. This study conducted a realist evaluation of a programme using the video game "Minecraft" for autistic youth, comprising interviews and observations with autistic youth (

Indexed as

Autistic DisorderSocial SkillsSocial SupportVideo GamesAdolescentCaregiversChildFemaleHumansMaleMotivationautismsocial connectionstrengths-basedvideo-games

Identifiers

PMID40088106
PMCPMC12159337

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.