Evidence map›Paper›PMID 40083846›Full record

ArticlePCN reports : psychiatry and clinical neurosciences2025

The rate of patients screened positive for gaming disorder/Internet gaming disorder among adolescents with mental health issues assessed by two screening tests: A nine-item screening test for GD (GAMES Test) and the Ten-Item Internet Gaming Disorder Test (IGDT-10).

Masaru Tateno, Takanobu Matsuzaki, Ayumi Takano, Yukie Tateno, Takahiro A Kato, Susumu Higuchi

Abstract read
In one paragraph

Article in PCN reports : psychiatry and clinical neurosciences, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

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3citing papers in PubMed
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1 · What the graph read from it

What it found

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2 · The registry

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3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Masaru TatenoTokiwa Child Development Center, Tokiwa Hospital Sapporo Japan.ORCID 0000-0002-5084-0193
Takanobu MatsuzakiDepartment of Psychiatry National Hospital Organization Kurihama Medical and Addiction Center Yokosuka Japan.
Ayumi TakanoDepartment of Drug Dependence Research National Center of Neurology and Psychiatry Kodaira Japan.
Yukie TatenoTokiwa Child Development Center, Tokiwa Hospital Sapporo Japan.
Takahiro A KatoDepartment of Neuropsychiatry Graduate School of Medical Sciences, Kyushu University Fukuoka-city Japan.
Susumu HiguchiDepartment of Psychiatry National Hospital Organization Kurihama Medical and Addiction Center Yokosuka Japan.ORCID 0000-0002-3241-4756

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Aim: The aim of this study is to estimate the rate of patients who screened positive for gaming disorder (GD) in ICD-11 among adolescents with psychiatric and/or developmental disorders by using two screening tests: a nine-item screening test for GD, GAMing Engagement Screening test (GAMES Test), and the Ten-Item Internet Gaming Disorder Test (IGDT-10). Methods: Subjects were 257 adolescent patients attending a psychiatric clinic in Sapporo, Japan. They were asked to complete two questionnaires. The total score on the IGDT-10 was calculated by two different scoring methods, original version (OV) and modified version (MV). The three groups were also compared on the basis of their clinical diagnoses. Results: Of the 203 respondents, 42 (20.7%) screened positive using the GAMES Test. With respect to the IGDT-10, only eight (3.9%) screened positive using the IGDT-10 OV scoring, while 55 (27.1%) screened positive using the IGDT-10 MV. The most notable finding was that the mean total scores on the GAMES Test and the IGDT-10 MV were significantly higher in the attention deficit hyperactivity disorder group than in the other two groups (depression and autism spectrum disorder). Conclusion: The results of this study showed that adolescents with mental health problems had a higher rate of screening positivity on self-rated screening tools for GD than the general population. Because excessive gaming has a wide range of adverse effects on adolescents' mental health, early detection of probable GD is crucial. Screening for GD should be part of routine clinical practice.

Indexed as

attention deficit hyperactivity disorder (ADHD)gaming disorderInternet gaming disorderneurodevelopmental disordersscreening test

Identifiers

PMID40083846
PMCPMC11904998

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.