Evidence map›Paper›PMID 40083757›Full record

ArticleFrontiers in psychology2025

Gamified interactive e-books for bullying prevention: enhancing knowledge and motivation in Chinese primary schools.

Jiawei Shao, Siti Nazleen Abdul Rabu, Chuang Chen

Abstract read
In one paragraph

Article in Frontiers in psychology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

3 authors.

Jiawei ShaoCentre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Penang, Malaysia.
Siti Nazleen Abdul RabuCentre for Instructional Technology and Multimedia, Universiti Sains Malaysia, Penang, Malaysia.
Chuang ChenSchool of Art and Design, Zhengzhou University of Industrial Technology, Zhengzhou, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Bullying is increasingly prevalent in Chinese schools, contributing to a rise in associated criminal cases. A key factor in this trend is the lack of comprehensive understanding of bullying. Studies indicate a clear correlation between the level of understanding of bullying and its frequency. The adverse effects of bullying are expected to persist into adulthood, particularly during the crucial phase of behavioral and cognitive development in elementary school, when children are most receptive to changes in behavior and attitudes. Traditional lecture-based methods used to teach bullying awareness to Chinese primary school students often result in boredom and disengagement, reducing their ability to comprehend and address bullying effectively. This study developed a gamified interactive e-book (GIEB) aimed at enhancing the motivation and anti-bullying knowledge of Chinese primary school students. A quasi-experimental design with pretest and posttest assessments was employed to evaluate the approach's effectiveness. The study involved 60 third-grade students from a public primary school in Hefei, Anhui Province, China, who were randomly assigned to either an experimental group using the gamified interactive e-books (GIEB group) or a control group receiving traditional lectures (TL group). Findings indicated that the GIEB group showed significant improvements in motivation and understanding of bullying compared to the TL group. This research highlights the potential of gamified interactive e-books as effective educational tools for bullying prevention by making learning more engaging and effective. The practical implications of this study suggest that integrating gamified interactive e-books into the curriculum could significantly enhance students' motivation to learn about bullying and their anti-bullying knowledge, ultimately contributing to more effective bullying prevention in schools.

Indexed as

bullying knowledgebullying preventioneducational technologygamificationgamified interactive e-bookslearning motivation

Identifiers

PMID40083757
PMCPMC11903473

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.