Evidence map›Paper›PMID 40071367›Full record

ArticleActas espanolas de psiquiatria2025

Predicting Anxiety and Depression Based on Video Game Addiction with the Mediating Role of Social Support.

Zahra Jahanbakhshi, Nima Rezvani, Motahare Pourhasan, Shirin Ahmadi, Sayed Jafar Ahmadi

Abstract read
In one paragraph

Article in Actas espanolas de psiquiatria, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers, 1 of them a synthesis that pooled it.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed, 1 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

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Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed, 1 synthesis or guideline pooled it.

  1. Pooled it
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

5 authors.

Zahra JahanbakhshiFaculty of Educational Sciences and Psychology, Shahid Beheshti University, 19839 69411 Tehran, Iran.
Nima RezvaniFaculty of Educational Sciences and Psychology, Shahid Beheshti University, 19839 69411 Tehran, Iran.
Motahare PourhasanFaculty of Educational Sciences and Psychology, Shahid Beheshti University, 19839 69411 Tehran, Iran.
Shirin AhmadiDepartment of Psychology, School of Educational Sciences and Psychology, University of Mohaghegh Ardabili, 56199 11367 Ardabil, Iran.
Sayed Jafar AhmadiPsychology Faculty, Bard College, Annandale on Hudson, NY 12504, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundToday, computer games have become one of the most popular forms of entertainment, especially among teenagers. While games may have various benefits, video games are shown to have different consequences for players, especially those who are younger, and can be highly addictive. The present research investigated the effect of computer game addiction on anxiety and depression in adolescents with the mediating role of social support.

methodsOverall, 304 adolescents aged 12-18 years old living in Tehran were included in the research through a convenient method. The required data were collected using the Trait-state Anxiety Questionnaire, Depression Scale, Social Support Questionnaire, and Computer Game Addiction Questionnaire and then analyzed using the structural equation model in AMOS software.

resultsThe results revealed that addiction to computer games had a significant effect on anxiety and depression. In addition, social support could act as a mediator in this relationship and reduce the harmful effects of computer game addiction on anxiety and depression. DISCUSSION: According to the findings, to reduce anxiety and depression related to computer game addiction, it is necessary to pay attention to the improvement of social support for people through providing appropriate treatment plans, informing family and friends, and strengthening social connections and support networks.

conclusionIt is suggested that appropriate treatment programs be designed and implemented to reduce anxiety and depression in individuals with computer game addiction. These programs could include time management, behavior modification, enhancement of communication and social skills, and the provision of adequate social support through families, friends, and professional communities.

Indexed as

AnxietyBehavior, AddictiveDepressionInternet Addiction DisorderSocial SupportVideo GamesAdolescentChildFemaleHumansIranMale

Identifiers

PMID40071367
PMCPMC11898247

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.