ArticleFrontiers in sports and active living2025
The possible application of virtual reality for managing anxiety in athletes.
Article in Frontiers in sports and active living, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 2 of them syntheses that pooled it.
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Who cites it
6 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Effects of psychological interventions on competitive anxiety and athletic performance in golfers: a systematic review and meta-analysis.BMC sports science, medicine & rehabilitation · 2026Pooled it
- Virtual reality-based interventions targeting sports injury-related risk factors: a systematic review of biomechanical, neuromuscular, and functional outcomes.Frontiers in sports and active living · 2026Pooled it
- The effect of virtual reality technology use on satisfaction with training matches for university basketball players: a mediated chain effect of self-efficacy and sport engagement.Frontiers in psychology · 2026Article
- Impact of assistive tool-based training on anxiety, mental focus, and self-confidence among university swimming students.Frontiers in sports and active living · 2026Article
- A qualitative examination of football players' acceptability and perceptions on the use of virtual reality in football training.PloS one · 2025Article
- Working under pressure: How virtual reality and psychoeducation shape stress and moral distress responses in nurses.Digital healthArticle
Corrections and comments
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Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
Introduction: One of the most effective techniques is "stress inoculation" training (SIT), which is increasingly utilized to reduce anxiety and enhance athletic performance. The aim of our research was to investigate the extent to which the stress situation we created in virtual reality evokes psychological responses in athletes, compared to the responses they experience during a competitive match. Methods: The sample consisted of 24 female athletes with an average age of 18.71 ± 5.42 years. Of these, 9 were elite basketball players, 8 were table tennis players, and 7 were handball players. All participants completed the Athlete Anxiety Questionnaire, designed to measure anxiety in high-stakes situations and assess levels of concentration and self-confidence during matches. Additionally, within the virtual reality environment we created, athletes were exposed to stress-inducing factors scientifically proven to elicit stress responses. Paired-sample Results: Our findings indicated that the sports stress scenario simulated in virtual reality triggers stress responses in athletes comparable to those experienced during actual competitive matches. No significant difference was detected in any factor between the total scores of the tests completed after the virtual reality session and those completed after the match ( Conclusion: Based on these results, we can conclude that the sports stress scenario generated by virtual reality can indeed induce a comparable level of stress in athletes compared to actual matches. Therefore, virtual reality technology shows promise as a tool for enhancing athletes' stress management skills and could be a significant asset in sports psychology preparation processes.
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