Trial reportDysphagia2025
Efficacy of Game-Based EMG-Biofeedback Therapy in Post-Stroke Dysphagia: A Randomized Controlled Trial.
Trial report in Dysphagia, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. An erratum has been issued. Cited by 11 papers, 2 of them syntheses that pooled it.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
11 citing papers in PubMed, 2 syntheses or guidelines pooled it.
- Video game-based interventions for post-stroke dysphagia: a systematic review and meta-analysis.Frontiers in neurology · 2026Pooled it
- Neuromuscular-related interventions for post-stroke dysphagia: a comprehensive narrative review.Frontiers in neuroscience · 2026Pooled it
- Respiratory-swallow coordination training using bimodal signal biofeedback for patients with post-stroke dysphagia: a randomized controlled trial.Annals of medicine · 2026Trial
- Trial
- Efficacy and safety of immersive, sEMG-triggered virtual reality game training for post-stroke dysphagia: a randomized, single-blind, controlled trial.Neurological sciences : official journal of the Italian Neurological Society and of the Italian Society of Clinical Neurophysiology · 2026Trial
- Human-AI collaboration for dysphagia rehabilitation from effectiveness to implementation complexity: a systematic review.NPJ digital medicine · 2026Article
- Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials.JMIR serious games · 2026Review
- Nursing interventions including psychological support and quality of life determinants in patients with dysphagia following stroke.Journal of research in medical sciences : the official journal of Isfahan University of Medical Sciences · 2026Review
- Pathophysiology and Etiology of Brainstem-Related Dysphagia.Audiology research · 2025Review
- Correlation study between lower limb muscle function and hemodynamics in hemiplegic patients after stroke: a prospective controlled study.European journal of physical and rehabilitation medicine · 2025Article
- Rehabilitation of post-stroke dysphagia using swallowing exercises: a quasi-experimental pre-post study.Frontiers in neurologyArticle
Corrections and comments
- Erratum issued
Authors and funding
4 authors.
Funding
No grant is acknowledged in the PubMed record.
Abstract
The aim of this study was to investigate the effects of game-based electromyography (EMG)-biofeedback therapy on swallowing functions and quality of life in patients with post-stroke dysphagia. This prospective, assessor-blind, randomized controlled trial included 33 patients with post-stroke dysphagia. The study group performed the Mendelsohn maneuver and effortful swallow using game-based EMG-biofeedback, while the control group performed the same tasks with only verbal feedback for 30 min across a total of 15 sessions. In addition, both groups received oral motor exercises and thermal-tactile stimulation for equal durations. Patients were evaluated immediately before and after the treatment using clinical swallowing assessments, including the Functional Oral Intake Scale (FOIS), Penetration-Aspiration Scale (PAS), Dysphagia Outcome and Severity Scale (DOSS), and Dysphagia Handicap Index (DHI). Statistically significant improvements were observed in FOIS scores (p = 0.038), PAS-Liquid scores (p = 0.026), and DOSS scores (p = 0.003) in the study group, while no significant changes were noted in the control group. PAS-Semisolid scores improved in both groups (study group, p = 0.002; control group, p = 0.023); however, post-treatment scores were significantly higher in the study group compared to the control group (p = 0.031). Although significant improvements in DHI total, physical, emotional, and functional scores were observed in both groups at the end of treatment (all p < 0.05), post-treatment DHI scores were significantly higher in the study group compared to the control group (all p < 0.05). The addition of game-based EMG-biofeedback to conventional therapy improved clinical and radiological outcomes, as evidenced by improvements in FOIS, PAS-Liquid, and DOSS scores, and led to statistically significant improvements in PAS-Semisolid and DHI scores. In conclusion, the inclusion of game-based EMG-biofeedback therapy in swallowing rehabilitation programs may have a positive impact on treatment outcomes.
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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.