Evidence map›Paper›PMID 40029706›Full record

ArticleJMIR human factors2025

Development and Testing of the Kids Hurt App, a Web-Based, Pain Self-Report App for First Nations Youths: Mixed Methods Study.

Karlee Francis, Julie Francis, Margot Latimer, Hayley Gould, Shante Blackmore, Emily MacLeod

Abstract read
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Article in JMIR human factors, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

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4 · The record

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5 · Who and what money

Authors and funding

6 authors.

Karlee Francis *Eskasoni Health Centre, Eskasoni, Nova Scotia, Canada.ORCID 0009-0001-3195-2878
Julie FrancisTajikeimɨk Mi'kmaw Health & Wellness, Membertou, Nova Scotia, Canada.ORCID 0009-0003-1447-8064
Margot Latimer *School of Nursing, Dalhousie University, 6299 South Street, Halifax, Nova Scotia, B3H 4R2, Canada, 1 9022293844.ORCID 0000-0003-2141-0562
Hayley GouldNova Scotia Health, Sydney, Nova Scotia, Canada.ORCID 0009-002-4598-5838
Shante Blackmore *Dalhousie University, Halifax, Nova Scotia, Canada.ORCID 0009-0004-0340-8543
Emily MacLeod *IWK Health, Halifax, Nova Scotia, Canada.ORCID 0000-0001-6026-3417

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: First Nations children and youths may have unique ways to convey their health needs that have not been recognized by health providers. This may contribute to the disparity between high rates of mental health and physical pain and low rates of treatment for the conditions they experience. Evidence suggests that a colonial history has resulted in poor experiences with the health care system, lack of trust with health providers, and miscommunication between clinicians and patients. Contemporary ways, using both Indigenous and Western knowledge, are needed to bridge the gap in communicating pain. Objective: The aim of this qualitative study was to test the usability and clinical feasibility of the Kids Hurt App with First Nations youths and clinicians working with youths. Methods: Using a Two-Eyed Seeing approach, the Kids Hurt App was developed using concepts from validated mood and pain assessment apps combined with community-based research that gathered First Nations youths and clinicians perspectives on quality, intensity, and location of pain and hurt. The Kids Hurt App contains 16 screens accessible on any web-based device. Results: In total, 3 rounds of low-fidelity testing (n=19), 2 rounds of high-fidelity testing (n=20), and 2 rounds of clinical feasibility testing (n=10) were conducted with First Nations youths (10-19 years) to determine the relevance, validity, and usability of the Kids Hurt App. High-fidelity testing was also conducted with 15 clinicians after completing the high-fidelity youth sessions. Youths had constructive suggestions that were used to improve the app in subsequent rounds of version testing. There was one main discrepancy between youths and clinicians related to preference for how best to visually convey pain. The youth's preference was maintained in the app. Conclusions: All youths in all rounds of testing indicated that they would use the Kids Hurt App if it was available to them in a health care setting, with most clinicians noting that the app would be useful in practice.

Indexed as

Mobile ApplicationsPainPain MeasurementSelf ReportAdolescentChildFeasibility StudiesFemaleHumansMaleQualitative ResearchappchildreneHealthFirst NationsIndigenousmobile phonepainyouths

Identifiers

PMID40029706
PMCPMC11892538

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.