Evidence map›Paper›PMID 40026340›Full record

ArticlePsychology research and behavior management2025

Internet Gaming Disorder Among Rural Left-Behind Children in China: A Sociological Qualitative Study.

Kaixin Bao, Shujie Wu, Mohamed Oubibi, Lianyu Cai

Abstract read
In one paragraph

Article in Psychology research and behavior management, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

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2citing papers in PubMed
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1 · What the graph read from it

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2 · The registry

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3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

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4 · The record

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5 · Who and what money

Authors and funding

4 authors.

Kaixin BaoCollege of Education, Zhejiang Normal University, Jinhua, Zhejiang, People's Republic of China.
Shujie WuInstitute of Higher Education, Jinling Institute of Technology, Nanjing, People's Republic of China.
Mohamed OubibiSmart Learning Institute of Beijing Normal University, Beijing Normal University, Beijing, 100082, People's Republic of China.
Lianyu CaiCollege of Education, Zhejiang Normal University, Jinhua, Zhejiang, People's Republic of China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Purpose: The rapid process of urbanization in China had led to a large number of laborers migrating from rural areas to cities, leaving their children behind in the rural areas. Internet gaming disorder (IGD) among left - behind children (LBC) had become a prominent social concern. Especially during the COVID-19 pandemic, LBC studied at home and had long-term exposure to electronic devices, which increased the risks and harms of IGD. The research aimed to analyze the formation, damage and factors of IGD among LBC sociologically, and explored its processes, harms and causes in China through data collection and in - depth analysis. Patients and Methods: Between August 15, 2022, and March 25, 2023, with the consent of the participants, we conducted in - depth interviews with 21 sixth - grade students, 7 parents, and 7 teachers from 5 primary schools in Chinese rural areas. Employing the Grounded Theory method, we carried out three - level coding to analyze the interview data. Results: The study found that left - behind children's IGD went through four processes: entering - immersing - exiting - re - entering video games. The causes involved the popularization of video game equipment, the deficiency of rural cultural infrastructure, incorrect guidance from parents and peers, as well as children's experiences in video games. Our analysis showed that IGD had a negative impact on children in four key aspects: cognition, physical and mental health, educational outcomes, and parent - child interaction. Discussion: Left - behind children's IGD was a process from initial involvement to recurrence. The negative impacts of left - behind children's IGD interacted with each other. Multiple factors jointly led to left - behind children's IGD. Resolving children's IGD required the joint efforts of families, schools, communities, and the whole society.

Indexed as

causesharmsIGDinternet gaming disorderLBCleft-behind childrenprocesses

Identifiers

PMID40026340
PMCPMC11871907

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.