Evidence map›Paper›PMID 40022760›Full record

SynthesisPhysiotherapy research international : the journal for researchers and clinicians in physical therapy2025

Virtual Reality Therapy for Upper Limb Motor Impairments in Patients With Stroke: A Systematic Review and Meta-Analysis.

Rebeca Villarroel, Bárbara Rachel García-Ramos, José Luis González-Mora, Cristián Modroño

Abstract readSystematic ReviewMeta-Analysis
In one paragraph

Synthesis in Physiotherapy research international : the journal for researchers and clinicians in physical therapy, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 11 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
11citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

11 citing papers in PubMed, 2 syntheses or guidelines pooled it.

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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Rebeca VillarroelDepartamento de Psicología Evolutiva y de la Educación, Universidad de La Laguna, Tenerife, Spain.ORCID https://orcid.org/0000-0003-0401-2175
Bárbara Rachel García-RamosDepartamento de Ciencias Médicas Básicas, Universidad de la Laguna, Tenerife, Spain.ORCID https://orcid.org/0000-0002-1996-7866
José Luis González-MoraInstituto Universitario de Neurociencia, Universidad de la Laguna, Tenerife, Spain.ORCID https://orcid.org/0000-0001-8920-1375
Cristián ModroñoInstituto Universitario de Neurociencia, Universidad de la Laguna, Tenerife, Spain.ORCID https://orcid.org/0000-0001-5623-8681

Funding

Agencia Canaria de Investigación, Innovación y sociedad de la Información ProID2021010096Agencia Estatal de Investigación PID2021-126172NB-I00Cabildo Insular de Tenerife y FDCAN ULL.ADB.19GAC and INTERREG MAC MAC2/1.1b/352
6 · The paper itself

Abstract

background and purposeStroke is a major cause of disability in adults. Motor recovery through conventional therapy (CT) is a fundamental approach but can sometimes face challenges related to motivation. Virtual reality (VR) rehabilitation, specifically non-immersive VR, is an alternative therapy aimed at improving upper limb motor function and, consequently, functional independence in daily living activities. However, its effectiveness is still being evaluated. Therefore, a meta-analysis was conducted to evaluate the effectiveness of non-immersive VR in upper limb motor function, manual dexterity and the improvement of daily living activities in stroke patients.

methodsThe control groups included physical therapy or occupational therapy. We searched IEEE Digital Library, PubMed, SciELO, Scopus, PEDro, Web of Sciences and ScienceDirect until December 2023 and identified randomized controlled trials (RCTs). Quality and risk were assessed using the revised Cochrane Collaboration tool, PEDro scale, OCEBM, and GRADE. Publication bias and sensitivity analyses were also evaluated. The standardized mean difference (SMD) effect size was calculated to assess the effectiveness of VR therapy compared with conventional therapy. Subgroup analyses were subsequently performed to mitigate the observed heterogeneity and provide further clarity to the results.

resultsIn line with previous research, using VR shows improvements in motor function and manual dexterity for stroke patients. Subgroup analyses reveal that the benefits of VR interventions are most pronounced during the acute and subacute recovery stages, particularly in motor function and manual dexterity. Furthermore, combining VR with traditional therapy seems to yield better outcomes in motor function and manual dexterity compared with VR alone. Notably, the type of VR control-whether sensory or manual-or whether the game is commercially available or rehabilitation-specific, does not seem to influence the outcomes. VR interventions lasting less than 4 weeks are effective in improving both motor function and manual dexterity, whereas interventions of 4 weeks or longer only show significant benefits in motor function. DISCUSSION: These findings highlight the versatility and potential of VR as a complementary tool in neurorehabilitation.

Indexed as

StrokeStroke RehabilitationUpper ExtremityVirtual RealityVirtual Reality Exposure TherapyActivities of Daily LivingHumansRecovery of Functionhemiplegiameta‐analysispost‐stroke recoveryupper extremity impairmentsupper limb impairmentsvirtual reality

Identifiers

PMID40022760
PMCPMC11973539

What OpenQuestion holds

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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.