ArticleFrontiers in neurorobotics2025
Path planning of mobile robot based on improved double deep Q-network algorithm.
Article in Frontiers in neurorobotics, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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4 citing papers in PubMed.
- Bio-Inspired Energy-Efficient Routing for Wireless Sensor Networks Based on Honeybee Foraging Behavior and MDP-Driven Adaptive Scheduling.Biomimetics (Basel, Switzerland) · 2026Article
- A HybridSensors (Basel, Switzerland) · 2026Article
- A New Ant Colony Optimization-Based Dynamic Path Planning and Energy Optimization Model in Wireless Sensor Networks for Mobile Sink by Using Mixed-Integer Linear Programming.Biomimetics (Basel, Switzerland) · 2026Article
- Real environment obstacle circular edge expansion design robot path planning based on ant colony algorithm.PloS one · 2026Article
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3 authors.
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Abstract
Aiming at the problems of slow network convergence, poor reward convergence stability, and low path planning efficiency of traditional deep reinforcement learning algorithms, this paper proposes a BiLSTM-D3QN (Bidirectional Long and Short-Term Memory Dueling Double Deep Q-Network) path planning algorithm based on the DDQN (Double Deep Q-Network) decision model. Firstly, a Bidirectional Long Short-Term Memory network (BiLSTM) is introduced to make the network have memory, increase the stability of decision making and make the reward converge more stably; secondly, Dueling Network is introduced to further solve the problem of overestimating the Q-value of the neural network, which makes the network able to be updated quickly; Adaptive reprioritization based on the frequency penalty function is proposed. Experience Playback, which extracts important and fresh data from the experience pool to accelerate the convergence of the neural network; finally, an adaptive action selection mechanism is introduced to further optimize the action exploration. Simulation experiments show that the BiLSTM-D3QN path planning algorithm outperforms the traditional Deep Reinforcement Learning algorithm in terms of network convergence speed, planning efficiency, stability of reward convergence, and success rate in simple environments; in complex environments, the path length of BiLSTM-D3QN is 20 m shorter than that of the improved ERDDQN (Experience Replay Double Deep Q-Network) algorithm, the number of turning points is 7 fewer, the planning time is 0.54 s shorter, and the success rate is 10.4% higher. The superiority of the BiLSTM-D3QN algorithm in terms of network convergence speed and path planning performance is demonstrated.
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