Evidence map›Paper›PMID 40001808›Full record

ArticleBehavioral sciences (Basel, Switzerland)2025

Good Behavior Game: Effects on Disruptive Behaviors of Students with and Without Special Educational Needs in Inclusive Setting.

Emrah Gulboy, Hicran Denizli-Gulboy, Salih Rakap

Abstract read
In one paragraph

Article in Behavioral sciences (Basel, Switzerland), 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

0numbers the graph read from it
0cells of the map it votes in
0citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Emrah GulboyDepartment of Specialized Education, Developmental Education Research and Practice Center (OGEM), Ondokuz Mayıs University, 55100 Samsun, Türkiye.ORCID 0000-0002-7802-6839
Hicran Denizli-GulboyDepartment of Specialized Education, Eskişehir Osmangazi University, 26040 Eskişehir, Türkiye.ORCID 0000-0001-6732-1536
Salih RakapDepartment of Specialized Education Services, University of North Carolina, Greensboro, NC 27402, USA.ORCID 0000-0001-7853-3825

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The Good Behavior Game (GBG) is a practical and evidence-based classroom management strategy that requires minimal time and resources to learn and implement. This study investigates the effectiveness of the GBG in reducing disruptive behaviors among students with special educational needs (SEN) and compares the degree of behavioral change between students with and without SEN. Additionally, the study examines students' perceptions of the GBG. An ABAB reversal design with a follow-up phase was employed to evaluate the intervention's effects. The study included six participants: three students with SEN who exhibited disruptive behaviors, aged 11 to 14, and three students without SEN who also exhibited disruptive behaviors, aged 11 to 13. The results indicate that the GBG is highly effective in reducing disruptive behaviors, with similar levels of improvement observed in both groups. The social validity findings highlight that students found the GBG enjoyable and engaging. The study discusses its limitations and provides practical implications for educators.

Indexed as

classroom managementdisruptive behaviorsGood Behavior Gameinclusive educationstudents with special education needs

Identifiers

PMID40001808
PMCPMC11851981

What OpenQuestion holds

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LicenceCC BY
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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.