Evidence map›Paper›PMID 39991209›Full record

ArticleHeliyon2025

Smartphone video games for cognitive functions and negative symptoms in male with chronic schizophrenia: A randomized controlled trial.

Wenhui Wang, Mengting Ye, Yongjie Zhong, Miaomiao Zhang, Yue Wang, Chuanchuan Chen, Yitan Yao, Ziqiao Feng, Xiaoping Yuan, Shenya Shi and 2 more

Abstract read
In one paragraph

Article in Heliyon, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

12 authors.

Wenhui WangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Mengting YeDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Yongjie ZhongDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Miaomiao ZhangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Yue WangAnhui Psychiatric Center, Anhui Medical University, Hefei, China.
Chuanchuan ChenAnhui Psychiatric Center, Anhui Medical University, Hefei, China.
Yitan YaoAnhui Psychiatric Center, Anhui Medical University, Hefei, China.
Ziqiao FengDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Xiaoping YuanDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Shenya ShiDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Xiaoqin ZhouDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.
Kai ZhangDepartment of Psychiatry, Chaohu Hospital of Anhui Medical University, Hefei, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Video games have been extensively examined as a promising and innovative approach for addressing various psychiatric disorders. The primary objective of this study is to evaluate the effect of smartphone video games on cognitive functions, psychiatric symptoms and overall functioning in male with chronic schizophrenia. Methods: We conducted a 6-week randomized controlled trial to compare the cognitive function, psychotic symptoms, overall functioning, and other outcomes of schizophrenic patients who engaged in smartphone video games (game group) with those who watched television programs (control group). We recruited schizophrenic patients who met the eligibility criteria from July 2021 to February 2022. The primary outcomes were the comparisons of various clinical scores between the two groups at baseline before interventions, the third and sixth weeks of the interventions, and the third and sixth weeks following the completion of interventions. Results: Comparing the scores of the RBANS, PANSS, and GAF scales between the two groups, smartphone video games improved cognitive function, negative symptoms, and overall functioning. However, GSE and PHQ-9 scores did not reveal significant differences between the two groups. While there was a significant difference in PMGQ scores between the two groups, neither group reached the threshold for game addiction. Conclusions: In this study, we emphasize the improvements of cognitive functions, psychiatric symptoms and overall functioning that brought by smartphone video games in male with chronic schizophrenia. Our findings indicate the need for more extensive research, future research should address what mechanisms of action underlie these effects of video games. Trial registration: This study was registered in the Chinese Clinical Trial Registry (ChiCTR2100044113) and registered on 11/3/21.

Indexed as

Cognitive functionsNegative symptomsOverall functioningSchizophreniaVideo games

Identifiers

PMID39991209
PMCPMC11847279

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.