Evidence map›Paper›PMID 39987242›Full record

ArticleScientific reports2025

Differentiating right upper limb movements of esports players who play different game genres.

Antoine Dupuy, Mark J Campbell, Adam J Toth

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Observational
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

3 authors.

Antoine DupuyLero the Research Ireland Centre for Software, University of Limerick, Limerick, Ireland. antoine.dupuy@ul.ie.ORCID http://orcid.org/0000-0002-6540-7421
Mark J CampbellLero the Research Ireland Centre for Software, University of Limerick, Limerick, Ireland.ORCID http://orcid.org/0000-0001-9607-7675
Adam J TothLero the Research Ireland Centre for Software, University of Limerick, Limerick, Ireland.ORCID http://orcid.org/0000-0003-2193-0138

Funding

Science Foundation Ireland 13/RC/2094_P2
6 · The paper itself

Abstract

Esports is a fast-growing worldwide phenomenon encompassing hundreds of millions of competitive players. It is well-established that different game genres require distinct cognitive skills, but the biomechanical implications of playing different game genres have received little attention. This is the first study to quantify gamers' kinematic behaviour across genres, demonstrating the importance of physical demands on performance and equipment in esports. The purpose of this study was to investigate whether the right upper limb kinematic behaviour differs among players across game genres. 63 esports players played a First Person Shooter (FPS), Multiplayer Online Battle Arena (MOBA), or Adventure game for 10 min. Three tri-axial accelerometers, positioned on each participant's right upper limb (hand, forearm, arm), recorded kinematic data during gameplay. Hand acceleration magnitude, direction change, distance travelled (sum of all hand displacements over 10-min of gameplay), and displacement area (size and shape) were calculated in addition to hand, forearm, and arm acceleration ratios. There was a marked difference in movement patterns across players of different game genres. FPS players displayed greater hand acceleration magnitude (0.96 m.s

Indexed as

Upper ExtremityAdultBiomechanical PhenomenaFemaleHumansMaleMovementYoung AdultBiomechanicsKinematicsPerformancePhysical demandVideo gaming

Identifiers

PMID39987242
PMCPMC11846987

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.