Evidence map›Paper›PMID 39985027›Full record

ArticleJournal of neuroengineering and rehabilitation2025

Gait stability in virtual reality: effects of VR display modality in the presence of visual perturbations.

Elizabeth B Wilson, J Stephen Bergquist, W Geoffrey Wright, Daniel A Jacobs

Abstract read
In one paragraph

Article in Journal of neuroengineering and rehabilitation, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Article
  2. Review
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

4 authors.

Elizabeth B WilsonMechanical Engineering, University of Michigan, Ann Arbor, MI, USA.
J Stephen BergquistHealth and Rehabilitation Sciences, Temple University, Philadelphia, PA, USA.
W Geoffrey WrightHealth and Rehabilitation Sciences, Temple University, Philadelphia, PA, USA. wrightw@temple.edu.
Daniel A JacobsMechanical Engineering, Temple University, Philadelphia, PA, USA.

Funding

U.S-Israel Binational Science Foundation 2019222U.S. National Science Foundation 2239760
6 · The paper itself

Abstract

purposeVirtual reality (VR) has emerged as a pivotal tool for studying balance and postural control mechanisms, leveraging unpredictable visual disturbances that dynamically challenge visuomotor processing. However, the quantity and quality of information available in the visual field may differ between VR systems, potentially introducing conflict with the intended perturbation inputs. Consequently, the extent to which a VR system used in a visual perturbation paradigm influences its ability to elicit compensatory gait behaviors remains unclear. Here we investigate the impact of (1) VR display modality and (2) the direction of visual perturbations on spatiotemporal gait parameters and measures of stability in VR.

methodsParticipants were tasked with maintaining steady-state walking on a self-paced treadmill while viewing a VR scene presented in either a rear-projection curved screen immersive room (IR) or a head-mounted display (HMD). During trials with augmented visual perturbations, pseudorandom oscillations were combined with forward walking speed either in the anterior-posterior (AP), or medio-lateral (ML) direction. Linear mixed-effects models were used to analyze the impact of VR display type and visual perturbations on spatiotemporal gait parameters, stability measures, and joint kinematics.

resultsFor self-paced walking in matched VR optic flow, we found that the HMD increased the variability of several parameters related to walking speed control, but did not significantly impact any gait parameter average values. Superimposing visual perturbations along the ML axis increased gait variability and decreased walking stability in both VR systems, but the perturbations had stronger effects if presented in the HMD.

conclusionTogether, these findings suggest that portable light-weight HMD systems can provide affordable, reliable tools for studying and training balance control and locomotion.

Indexed as

GaitPostural BalanceUser-Computer InterfaceVirtual RealityAdultBiomechanical PhenomenaFemaleHumansMalePsychomotor PerformanceVisual PerceptionWalkingYoung AdultLocomotionStabilityVirtual reality (VR)Visual perturbationsVisuomotor processing

Identifiers

PMID39985027
PMCPMC11844080

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.