ArticleSocial psychiatry and psychiatric epidemiology2025
Screen time and manic symptoms in early adolescents: prospective findings from the Adolescent Brain Cognitive Development Study.
Article in Social psychiatry and psychiatric epidemiology, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.
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4 citing papers in PubMed.
- Nomophobia and Adolescent Social Isolation in a Rapidly Transforming Cultural Context: Evidence From Kyrgyzstan.Public health challenges · 2026Article
- What we have learned about adolescent mental health and where we are going after a decade with the Adolescent Brain Cognitive Development Study.Developmental cognitive neuroscience · 2026Review
- Social media addiction in five major mental disorders: a cross-sectional comparative study.BMC psychiatry · 2026Article
- The role of FoMO and nomophobia in explaining the relationship between doomscrolling and poor sleep quality.BMC psychology · 2025Article
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8 authors.
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Abstract
purposeThis study aimed to examine prospective associations between screen time and manic symptoms in early adolescents, and the extent to which problematic screen use (characterized by addiction, conflict, relapse, and withdrawal) mediates the association.
methodsWe analyzed prospective cohort data from the Adolescent Brain Cognitive Development Study (N = 9,243; ages 10-11 years in Year 1 in 2017-2019; 48.8% female; 44.0% racial/ethnic minority). Participants reported daily time spent on six different screen subtypes. Linear regression analyses were used to determine associations between typical daily screen time (Year 1; total and subtypes) and manic symptoms (Year 3, 7 Up Mania scale), adjusting for potential confounders. Sleep duration, problematic social media use, and problematic video game use (Year 2) were tested as potential mediators.
resultsAdjusting for covariates, overall typical daily screen time in Year 1 was prospectively associated with higher manic symptoms in Year 3 (B = 0.05, 95% CI 0.03, 0.07, p < 0.001), as were four subtypes: social media (B = 0.20, 95% CI 0.09, 0.32, p = 0.001), texting (B = 0.18, 95%CI 0.08, 0.28, p < 0.001), videos (B = 0.14, 95% CI 0.08, 0.19, p < 0.001), and video games (B = 0.09, 95% CI 0.04, 0.14, p = 0.001). Problematic social media use, video game use, and sleep duration in Year 2 were found to be significant partial mediators (47.7%, 58.0%, and 9.0% mediation, respectively).
conclusionResults indicate significant prospective relationships between screen time and manic symptoms in early adolescence and highlight problematic screen use, video game use, and sleep duration as potential mediators. Problematic screen use may be a target for mental health prevention and early intervention efforts among adolescents.
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