Evidence map›Paper›PMID 39975851›Full record

SynthesisFrontiers in neurology2024

Effects of virtual reality technology on early mobility in critically ill adult patients: a systematic review and meta-analysis.

Yansha He, Qin Yang, Xiaoxia Dai, Tian Chen, Huan Wu, Kunjie Li, Shiqiong Zhu, Yanlin Liu, Hua Lei

Abstract readSystematic Review
In one paragraph

Synthesis in Frontiers in neurology, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 6 papers, 2 of them syntheses that pooled it.

0numbers the graph read from it
0cells of the map it votes in
6citing papers in PubMed, 2 pooled it
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

6 citing papers in PubMed, 2 syntheses or guidelines pooled it.

  1. Pooled it
  2. Pooled it
  3. Trial
  4. Review
  5. Review
  6. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

9 authors.

Yansha HeDepartment of Neurosurgery, Chongzhou People's Hospital, Chengdu, Sichuan, China.
Qin YangDepartment of ICU, Sichuan Provincial People's Hospital, University of Electronic Science and Technology of China, Chengdu, China.
Xiaoxia DaiSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, China.
Tian ChenSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, China.
Huan WuSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, China.
Kunjie LiSchool of Medicine, University of Electronic Science and Technology of China, Chengdu, China.
Shiqiong ZhuDepartment of Administration, Chongzhou People's Hospital, Chengdu, Sichuan, China.
Yanlin LiuDepartment of Administration, Chongzhou People's Hospital, Chengdu, Sichuan, China.
Hua LeiDepartment of Rehabilitation Medicine Center, Sichuan Provincial People's Hospital, University of Electronic Science and Technology of China, Chengdu, China.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Objective: The study aimed to explore the effects of virtual reality (VR) technology on motor function rehabilitation in critically ill patients. Methods: Adhering to the PRISMA systematic evaluation method for developing the literature ranking criteria and search strategy, the following databases were systematically searched: PubMed, Embase, Web of Science, the Cochrane Library, CNKI, Wanfang Data, Chinese Medical Journal Full-Text Database, and SINOMED. The search focused on the impact of virtual reality technology on limb function rehabilitation in critically ill patients, covering the period from the database's inception to 6 December 2024. To evaluate the quality of the included studies, the risk of bias was assessed using the RevMan 5.4 tool. Results: A total of 11 randomized controlled trials (RCTs) published over 10 years were included, involving 880 critically ill adult patients: 435 in the experimental group and 445 in the control group. The meta-analysis showed that, compared to the control group, virtual reality technology significantly improved the Berg Balance Scale (BBS) score (MD = 3.95, 95% CI: 3.19, 4.70, Conclusion: Compared to traditional rehabilitation techniques, virtual reality technology has a better overall effect in improving motor rehabilitation in critically ill patients and enhancing balance, functional walking, and upper and lower limb motor functions. However, the effect of enhancing the functional independence of limbs is not yet evident and still needs to be confirmed by high-quality, multicenter, and large-sample clinical trials. Systematic review registration: https://www.crd.york.ac.uk/PROSPERO/ Prospero register No.: CRD42024546409.

Indexed as

critically ill patientsmeta-analysismotor functionsystematic reviewvirtual reality

Identifiers

PMID39975851
PMCPMC11837775

What OpenQuestion holds

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.