Evidence map›Paper›PMID 39958121›Full record

ReviewCureus2025

Game Faces: How Digital Play Affects the Psychological Landscape of Youth.

Kyndle S Lager, German Corso

Abstract readReview
In one paragraph

Review in Cureus, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 4 papers.

0numbers the graph read from it
0cells of the map it votes in
4citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

4 citing papers in PubMed.

  1. Review
  2. Review
  3. Article
  4. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Kyndle S LagerPsychiatry, Saint James School of Medicine, The Valley, AIA.
German CorsoChild & Adolescent Psychiatry, Tropical Texas Behavioral Health, Harlingen, USA.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of video games in children and adolescents has been growing since the invention of home interactive entertainment. With that growth, many parents and mental health professionals alike have questioned the impact on the mental well-being of their children and patients. Using current literature, we shall investigate the impact of video gaming on children's and teenagers' mental health in this systemic review. We will investigate time spent playing video games and the development of behavioral disorders, obsessive-compulsive disorder (OCD), depression, anxiety, and general psychological well-being. A search of PubMed and EBSCO discovery host was done, looking for primary peer-reviewed articles on the mental health outcomes of video gaming in the pediatric population (2-18 years old) of North America with no prior mental health diagnosis. The search returned 713 articles. After screening and selection, nine articles on six distinct studies were included. Overall, increased time spent playing video games was linked to increased depression and OCD symptoms, behavioral disorders, and suicidal ideation. This is a multifactorial issue that lacks substantial research in the current literature, leaving an opportunity for expansion on this topic in the future.

Indexed as

child and adolescent psychiatrychild and youth mental healthocd/ anxiety disordersoppositional defiant disordersuicide and depressionvideo game

Identifiers

PMID39958121
PMCPMC11828491

What OpenQuestion holds

Textmetadata
LicenceCC BY
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.