Evidence map›Paper›PMID 39946405›Full record

ArticleJMIR serious games2025

Neurotechnology-Based, Intensive, Supplementary Upper-Extremity Training for Inpatients With Subacute Stroke: Feasibility Study.

Reut Binyamin-Netser, Shirley Handelzalts, Noy Goldhamer, Inbar Avni, Adi Tayer Yeshurun, Yogev Koren, Ofri Bibas Levy, Shilo Kramer, Simona Bar Haim, Lior Shmuelof

Abstract read
In one paragraph

Article in JMIR serious games, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Trial
  2. Trial
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

10 authors.

Reut Binyamin-NetserDepartment of Cognitive and Brain Sciences, Ben-Gurion University of the Negev, 1 Ben-Gurion Ave, PO Box 653, Beer-Sheva, 8410501, Israel, 972 732113201.ORCID http://orcid.org/0000-0003-4738-8244
Shirley HandelzaltsDepartment of Physical Therapy, Ben-Gurion University of the Negev, Beer Sheva, Israel.ORCID http://orcid.org/0000-0003-4882-6760
Noy GoldhamerTranslational Neurorehabilitation Laboratory, Adi Negev Rehabilitation Hospital, Ofakim, Israel.ORCID http://orcid.org/0009-0007-3147-2843
Inbar AvniDepartment of Cognitive and Brain Sciences, Ben-Gurion University of the Negev, 1 Ben-Gurion Ave, PO Box 653, Beer-Sheva, 8410501, Israel, 972 732113201.ORCID http://orcid.org/0000-0002-6557-5265
Adi Tayer YeshurunTranslational Neurorehabilitation Laboratory, Adi Negev Rehabilitation Hospital, Ofakim, Israel.ORCID http://orcid.org/0009-0007-7778-9942
Yogev KorenTranslational Neurorehabilitation Laboratory, Adi Negev Rehabilitation Hospital, Ofakim, Israel.ORCID http://orcid.org/0000-0002-3287-279X
Ofri Bibas LevyAdi Negev Rehabilitation Hospital, Ofakim, Israel.ORCID http://orcid.org/0009-0006-4275-6641
Shilo KramerAdi Negev Rehabilitation Hospital, Ofakim, Israel.ORCID http://orcid.org/0009-0008-7222-312X
Simona Bar HaimTranslational Neurorehabilitation Laboratory, Adi Negev Rehabilitation Hospital, Ofakim, Israel.ORCID http://orcid.org/0000-0002-4368-4292
Lior ShmuelofDepartment of Cognitive and Brain Sciences, Ben-Gurion University of the Negev, 1 Ben-Gurion Ave, PO Box 653, Beer-Sheva, 8410501, Israel, 972 732113201.ORCID http://orcid.org/0000-0002-4324-8941

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Background: Upper-extremity hemiparesis is a common and debilitating impairment after stroke, severely restricting stroke survivors' ability to participate in daily activities and function independently. Alarmingly, only a small percentage of stroke patients fully recover upper extremity function. Animal models indicate that high-dose upper extremity training during the early poststroke phase can significantly enhance motor recovery. However, translating such programs for human patients remains challenging due to resource limitations, patient compliance issues, and administrative constraints. Objective: This study aimed to assess the feasibility and potential efficacy of an intensive, video game-based upper-extremity training protocol designed to improve movement quality during inpatient stroke rehabilitation. Additionally, it evaluated the resources required for this intervention. Specifically, the protocol provides high-intensity, high-dose training to facilitate motor recovery by engaging patients in targeted interactive exercises. Methods: Twelve patients with upper-extremity hemiparesis completed a 4-week intensive training program comprising 40 sessions of 60 minutes; the training was conducted for 2 hours per day, 5 days per week. This was delivered in addition to standard care, which included 3 therapeutic sessions daily. Two video game-based platforms were used: one platform (tech 1) targeted proximal movements involving the shoulder and elbow, while the second platform (tech 2) emphasized distal movements of the wrist and fingers. Feasibility was assessed using the measure of time on task and measures of patients' motivation and engagement. Potential effectiveness was assessed using the Fugl-Meyer Assessment of the upper extremity (FMA-UE) scale, Action Research Arm Test (ARAT), and Stroke Impact Scale (SIS). Results: Of the 12 patients, 8 completed the full protocol, 3 completed 34-38 sessions, and 1 completed 27 sessions. On average, patients actively engaged in exercises for 35 (SD 4) minutes per hour on the proximal platform (tech 1) and 37 (SD 2) minutes on the distal platform (tech 2). Patients reported high motivation and enjoyment throughout the sessions, with an Intrinsic Motivation Inventory enjoyment score of 6.49 (SD 0.66) out of 7. Pain levels were minimal, with a visual analogue scale (VAS) mean score of 2.00 (SD 2.32). Significant improvements were observed in motor function assessments: the mean improvement in FMA-UE score was 16.5 (SD 10.2) points, ARAT scores increased by 22.9 (SD 13.1) points, and the SIS Hand Function and Recovery score showed a mean delta of 1.23 (SD 0.80) points and a 23.33% (SD 21.5%) improvement, respectively. Conclusions: These findings demonstrate that a high-dose, high-intensity, video game-based training protocol is feasible and can be successfully integrated into subacute stroke rehabilitation. Additionally, preliminary evidence suggests that this supplementary intervention may be effective in enhancing motor recovery. This approach holds promise for future stroke rehabilitation protocols by offering an engaging, high-dose, and high-intensity program during early recovery.

Indexed as

neurotechnologyrehabilitationstroke

Identifiers

PMID39946405
PMCPMC11841746

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.