Evidence map›Paper›PMID 39921775›Full record

SynthesisJournal of autism and developmental disorders2026

Evaluating Free Serious Game-Based Apps for Teaching Socio-Emotional Skills to Individuals on the Autism Spectrum: A Systematic Review of the Smartphone Markets.

Tahere Talebi Azadboni, Farahnaz Sadoughi, Leili Panaghi, Somayeh Nasiri

Abstract readSystematic Review
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In one paragraph

Synthesis in Journal of autism and developmental disorders, 2026. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Not yet cited in PubMed.

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0citing papers in PubMed
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1 · What the graph read from it

What it found

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The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

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3 · Its place in the literature

Who cites it

0 citing papers in PubMed.

No citing paper in PubMed yet.

4 · The record

Corrections and comments

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5 · Who and what money

Authors and funding

4 authors.

Tahere Talebi AzadboniDepartment of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Rashid Yasmi St, Tehran, Iran.
Farahnaz SadoughiDepartment of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Rashid Yasmi St, Tehran, Iran.
Leili PanaghiFamily Research Institute, Shahid Beheshti University, Tehran, Iran.
Somayeh NasiriDepartment of Health Information Management, School of Health Management and Information Sciences, Iran University of Medical Sciences, Rashid Yasmi St, Tehran, Iran. nasiri.so@iums.ac.ir.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Autism spectrum disorder is characterized by restricted and repetitive behaviors or interests, emotional difficulties, and challenges with social communication. Technological tools are crucial for individuals on the autism spectrum as they offer predictable environments free of social demands. Mobile smartphones are particularly suitable for individuals on the autism spectrum due to their attractive screens, visually stimulating displays, high portability, engaging music and game functions, and ease of use. This study investigated the current market situation for game-based mobile applications designed to teach socio-emotional skills to individuals on the autism spectrum. This study focused on identifying game-based mobile applications available on Android and iOS platforms, evaluating the extracted serious games using a serious games assessment tool, and assessing the apps with the Mobile Application Rating Scale (MARS). We also provided suggestions for future designs. 10 applications were identified on the Android and iOS. At first glance, it seems there are several game-based applications for teaching socio-emotional skills to individuals on the autism spectrum, but most of them contain advice and textual information and lack the main aspects of serious games. On average, the design of the selected applications based on the use of serious game design principles can be classified as good. Additionally, more than half of the apps (70%) received an acceptable MARS score. The findings reveal that few apps meet the predetermined criteria for quality, content, or performance, indicating a need for future designs to adhere to these principles.

Indexed as

Autism Spectrum DisorderEmotionsMobile ApplicationsSmartphoneSocial SkillsVideo GamesHumansAutism spectrum disordersMobile appPatient educationSerious gamesSocio-emotional skills

Identifiers

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Registered trials

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.