Evidence map›Paper›PMID 39898101›Full record

ReviewIndustrial psychiatry journal

A systematic review of problematic gaming: Escapist strategy to cope with difficult life situations.

Snigdha Sinha, Manoj Kumar Sharma, Gitanjali Narayanan, Himani Kashyap, A U Shreedevi, Ashwini Tadpatrikar

Abstract readReview
In one paragraph

Review in Industrial psychiatry journal. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.

0numbers the graph read from it
0cells of the map it votes in
3citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

3 citing papers in PubMed.

  1. Article
  2. Article
  3. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Snigdha Sinha *Department of Psychology, Christ University, Bengaluru, Karnataka, India.
Manoj Kumar Sharma *Department of Clinical Psychology, SHUT Clinic (Service for Healthy use of Technology), National Institute of Mental Health and Neuro Sciences, Bengaluru, Karnataka, India.
Gitanjali Narayanan *Department of Clinical Psychology, National Institute of Mental Health and Neuro Sciences (NIMHANS), Bangalore, Karnataka, India.
Himani KashyapDepartment of Clinical Psychology, National Institute of Mental Health and Neuro Sciences (NIMHANS), Bangalore, Karnataka, India.
A U ShreedeviPsychiatric Social Work, National Institute of Mental Health and Neuro Sciences (NIMHANS), Bengaluru, Karnataka, India.
Ashwini TadpatrikarDepartment of Clinical Psychology, SHUT Clinic (Service for Healthy use of Technology), National Institute of Mental Health and Neuro Sciences, Bengaluru, Karnataka, India.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

Gaming as an increasingly common phenomenon and is frequently used as a coping mechanism during difficult life situations, such as grief and bereavement. This coping usually takes place as an avoidant, escapist strategy, which can lead to problematic or excessive gaming, with harmful outcomes. The aim of this study was to review and collate findings from literature on gaming use as an escapist coping strategy during difficult life situations. A systematic review was carried out with the use of the databases such as PubMed, Google Scholar, Research Gate, and APA PsycNet, where English language studies published in peer-reviewed journals were perused. The full text of the studies selected were then reviewed and suitability for the present study was checked with the eligibility criteria. Out of the 35 texts fully reviewed, 18 studies were finalised that fit the eligibility criteria, and out of these, three themes were derived - "Problematic online gaming and difficult life situations", "Problematic online gaming, coping and escapism ", and "Types of gaming", which demonstrated the psychosocial perspective on gaming used as a coping mechanism for difficult situations. This association is further affected by the type of gaming, whether Massive Multi-player Online Role Playing Games (MMORPG) or otherwise. The aetiology (life situations as a causative factor) and manifestation (gaming used for coping), along with the type of gaming were significantly affected by personal and social factors. The study showed findings that support the view of gaming as an escapist coping strategy in difficult life situations. It is therefore important to look into provisions for better social support and individuals' psychosocial environment while evolving interventions that enhance coping among gamers.

Indexed as

Difficult life situationsescapist copinggamingInternet gaming disorder

Identifiers

PMID39898101
PMCPMC11784687

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-SA
Read underepoch 390

Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.