Evidence map›Paper›PMID 39896041›Full record

ArticlePeerJ. Computer science2025

Improved BCI calibration in multimodal emotion recognition using heterogeneous adversarial transfer learning.

Mehmet Ali Sarikaya, Gökhan Ince

Abstract read
In one paragraph

Article in PeerJ. Computer science, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 1 paper.

0numbers the graph read from it
0cells of the map it votes in
1citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

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2 · The registry

The trial behind it

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3 · Its place in the literature

Who cites it

1 citing paper in PubMed.

  1. Review
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

2 authors.

Mehmet Ali SarikayaDepartment of Computer Engineering, Istanbul Technical University, Istanbul, Turkey.ORCID 0000-0001-8294-2007
Gökhan InceDepartment of Computer Engineering, Istanbul Technical University, Istanbul, Turkey.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

The use of brain-computer interface (BCI) technology to identify emotional states has gained significant interest, especially with the rise of virtual reality (VR) applications. However, the extensive calibration required for precise emotion recognition models presents a significant challenge, particularly for sensitive groups such as children, elderly, and patients. This study presents a novel approach that utilizes heterogeneous adversarial transfer learning (HATL) to synthesize electroencephalography (EEG) data from various other signal modalities, reducing the need for lengthy calibration phases. We benchmark the efficacy of three generative adversarial network (GAN) architectures, such as conditional GAN (CGAN), conditional Wasserstein GAN (CWGAN), and CWGAN with gradient penalty (CWGAN-GP) within this framework. The proposed framework is rigorously tested on two conventional open sourced datasets, SEED-V and DEAP. Additionally, the framework was applied to an immersive three-dimensional (3D) dataset named GraffitiVR, which we collected to capture the emotional and behavioral reactions of individuals experiencing urban graffiti in a VR environment. This expanded application provides insights into emotion recognition frameworks in VR settings, providing a wider range of contexts for assessing our methodology. When the accuracy of emotion recognition classifiers trained with CWGAN-GP-generated EEG data combined with non-EEG sensory data was compared against those trained using a combination of real EEG and non-EEG sensory data, the accuracy ratios were 93% on the SEED-V dataset, 99% on the DEAP dataset, and 97% on the GraffitiVR dataset. Moreover, in the GraffitiVR dataset, using CWGAN-GP-generated EEG data with non-EEG sensory data for emotion recognition models resulted in up to a 30% reduction in calibration time compared to classifiers trained on real EEG data with non-EEG sensory data. These results underscore the robustness and versatility of the proposed approach, significantly enhancing emotion recognition processes across a variety of environmental settings.

Indexed as

Brain-computer interfaceCalibrationConditional Wasserstein GANEmotion recognitionGenerative adversarial networkSynthetic EEG generationTransfer learningVirtual reality

Identifiers

PMID39896041
PMCPMC11784743

What OpenQuestion holds

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LicenceCC BY
Read underepoch 390

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Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.