ArticleClinical practice and epidemiology in mental health : CP & EMH2024
Internet Gaming Disorder and Sleep Quality among Jordanian University Students: A Cross-sectional Study.
Article in Clinical practice and epidemiology in mental health : CP & EMH, 2024. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 3 papers.
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Who cites it
3 citing papers in PubMed.
- Internet Gaming Disorder, Sleep Quality, and Gaming Time Among High School and University Students in Saudi Arabia.Healthcare (Basel, Switzerland) · 2026Article
- Psychometric properties of the Arabic Internet Gaming Disorder Scale (IGDS9-SF) and a brief anger screener.BMC psychology · 2026Article
- Characterization of Internet Gaming Addiction among School Children: A Cross-Sectional Study.Clinical practice and epidemiology in mental health : CP & EMH · 2026Article
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Authors and funding
8 authors.
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Abstract
Background: Internet gaming disorder is defined as "Persistent and recurrent use of the internet to engage in games, often with other players, leading to clinically significant impairment or distress." It is a new evolving disorder that affects many life aspects; therefore, it needs further investigation among different population groups. IGD was introduced for the first time in 2013 in the fifth edition of the Aims: The objective of this study is to investigate the prevalence of internet gaming disorder (IGD) and its association with sleep quality and academic performance among Jordanian university students aged 18-26. Our literature review revealed a lack of research on this topic concerning this specific population and culture. Therefore, our study aims to contribute to the existing literature and to provide insights that can inform prevention, assessment, and treatment strategies for those affected. Methods: A cross-sectional study design was used by employing convenience and snowball sampling; a total of 2473 participants completed an electronic self-administered questionnaire that included the Internet Gaming Disorder Scale-SF (IGDS9-SF) and Pittsburgh Sleep Quality Index (PSQI). Of these, 432 were excluded based on our criteria. Our inclusion criteria required participants to be Jordanian university students between the ages of 18 and 26, enrolled as undergraduates at Jordanian universities, and free of neurological or psychiatric conditions. Results: The prevalence of IGD in this study was 15.2% and was more prevalent among males compared to females (p= <0.001). Poor sleep quality was reported by 64.6% of the study population and was more frequently observed in females. Age and academic achievements (GPA) were not associated with having IGD. When binary logistic regression was used, IGD (OR=1.882) positively predicted poor sleep quality. Conclusion: Internet gaming disorder is common among Jordanian university students and is associated with poor sleep quality, and our findings have significant implications for policymakers, educators, and healthcare providers in raising awareness about the IGD and its impact on sleep quality.
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