ArticleScientific reports2025
From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults.
Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.
What it found
Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.
The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.
The trial behind it
Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.
Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.
Who cites it
2 citing papers in PubMed.
- Effectiveness of the Kano-AHP-TRIZ-TOPSIS integrated model for analyzing the healthcare emergency facility needs of the older adults.Frontiers in public health · 2026Article
- Anxiety relief in the post-pandemic era: a randomized trial on the integration of digital technology into dance art healing.Frontiers in psychology · 2025Article
Corrections and comments
PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.
Authors and funding
8 authors.
Funding
Abstract
This study describes the process of designing and developing the user interface of a digital solution aiming to promote physical and cognitive training (DanceMove) and testing for its usability by community-dwelling older adults. This study is subdivided into four phases: (i) concept and ideation, (ii) design and development of the prototype, (iii) testing of the functional mock-ups, and (iv) testing of the prototype in the laboratory and in the real context of use. Through the different phases of the study technological and healthcare professionals and users were involved. The testing of the prototype included a usability assessment at the laboratory with 14 older adults and a four-week feasibility assessment with five older adults using the digital solution at their homes. The results indicated that the digital solution was well-suited for older adults, with high levels of acceptance, self-reported usability, and satisfaction. The four-week usage evaluation demonstrated that using the digital solution at home was feasible, had good levels of usability and acceptance, and was found to be pleasant by older adults using it at home. The study shows the design and prototyping process that enabled the development of DanceMove, a digital solution tailored to the needs and expectations of end users. The high usability, acceptance, and feasibility indicate that DanceMove can be used at home, for promoting physical and cognitive training.
Indexed as
Identifiers
What OpenQuestion holds
Registered trials
Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.