Evidence map›Paper›PMID 39805885›Full record

ArticleScientific reports2025

From ideation to real context of use of a digital solution to promote physical and cognitive training for older adults.

Ana Isabel Martins, Ceci Diehl, Telmo Silva, Ana Margarida Almeida, Gonçalo Santinha, Óscar Ribeiro, Nelson P Rocha, Anabela G Silva

Abstract read
In one paragraph

Article in Scientific reports, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

Neither the registry nor the abstract names a trial number. If this is a trial report, that itself is worth knowing.

3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
  2. Article
4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

8 authors.

Ana Isabel MartinsCenter for Health Technology and Services Research (CINTESIS@RISE), School of Health Sciences, University of Aveiro, Aveiro, Portugal. anaisabelmartins@ua.pt.
Ceci DiehlDepartment of Communication and Art, Digital Media and Interaction Research Centre (DigiMedia), University of Aveiro, Aveiro, Portugal.
Telmo SilvaDepartment of Communication and Art, Digital Media and Interaction Research Centre (DigiMedia), University of Aveiro, Aveiro, Portugal.
Ana Margarida AlmeidaDepartment of Communication and Art, Digital Media and Interaction Research Centre (DigiMedia), University of Aveiro, Aveiro, Portugal.
Gonçalo SantinhaGovernance, Competitiveness and Public Policies, Department of Social, Political and Territorial Sciences (GOVCOPP), University of Aveiro, Aveiro, Portugal.
Óscar RibeiroDepartment of Education and Psychology, Center for Health Technology and Services Research (CINTESIS@RISE), University of Aveiro, Aveiro, Portugal.
Nelson P RochaDepartment of Medical Sciences, Institute of Electronics and Informatics Engineering of Aveiro, University of Aveiro, Aveiro, Portugal.
Anabela G SilvaCenter for Health Technology and Services Research (CINTESIS@RISE), School of Health Sciences, University of Aveiro, Aveiro, Portugal.

Funding

This work was supported by the SHAPES (Smart and Health Ageing through People Engaging in Supportive Systems) project funded by the Horizon 2020 Framework Program of the European Union for Research Innovation (grant agreement 857159 -SHAPES - H2020 - SC1-FA-DTS - 2018-2020). 857159 -SHAPES - H2020 - SC1-FA-DTS - 2018-2020
6 · The paper itself

Abstract

This study describes the process of designing and developing the user interface of a digital solution aiming to promote physical and cognitive training (DanceMove) and testing for its usability by community-dwelling older adults. This study is subdivided into four phases: (i) concept and ideation, (ii) design and development of the prototype, (iii) testing of the functional mock-ups, and (iv) testing of the prototype in the laboratory and in the real context of use. Through the different phases of the study technological and healthcare professionals and users were involved. The testing of the prototype included a usability assessment at the laboratory with 14 older adults and a four-week feasibility assessment with five older adults using the digital solution at their homes. The results indicated that the digital solution was well-suited for older adults, with high levels of acceptance, self-reported usability, and satisfaction. The four-week usage evaluation demonstrated that using the digital solution at home was feasible, had good levels of usability and acceptance, and was found to be pleasant by older adults using it at home. The study shows the design and prototyping process that enabled the development of DanceMove, a digital solution tailored to the needs and expectations of end users. The high usability, acceptance, and feasibility indicate that DanceMove can be used at home, for promoting physical and cognitive training.

Indexed as

CognitionExerciseAgedAged, 80 and overCognitive TrainingFemaleHumansIndependent LivingMaleUser-Computer Interface

Identifiers

PMID39805885
PMCPMC11730972

What OpenQuestion holds

Textmetadata
LicenceCC BY-NC-ND
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Registered trials

None linked

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.