Evidence map›Paper›PMID 39799357›Full record

ArticlePilot and feasibility studies2025

Japi 2.0, a gaming platform to stimulate cognitive and non-cognitive skills in early childhood: protocol for a pilot randomized controlled trial.

Jorge Gaete, Saray Ramírez, Cristian A Rojas-Barahona, Valentina Romo, Natalia Ríos, Ricardo Araya

Registry-linked trialAbstract read
In one paragraph

Article in Pilot and feasibility studies, 2025. The graph could read no effect estimate from its abstract, so it casts no vote on the map. It is linked to trial NCT06420544 (Japi), which is not on this map. Cited by 2 papers.

0numbers the graph read from it
0cells of the map it votes in
2citing papers in PubMed
–field-weighted citation impact
1 · What the graph read from it

What it found

Each row is one number read from the abstract, on the scale the paper reported it, with its interval. Left of the dashed line favours the treatment, right favours the comparator. Under each row is the sentence it came from. New to these charts? A ten-minute tutorial.

The abstract states no effect estimate the extractor could read, or names no intervention and outcome on the map, so this paper lights no cell and moves no belief. It is still indexed, cited and linked below.

2 · The registry

The trial behind it

Trials whose registry record cites this paper, or whose number appears in the abstract. A trial that started after this paper was published is citing it as background, not reporting it.

NCT06420544 naunknown statusnot on this map

Japi: Cognitive, Emotional and Social Stimulation for Preschool Children

TypeinterventionalSponsorUniversidad de los Andes, ChileRan2024 to 2024Enrolled120ConditionsBehavioral Problem of ChildArmsJAPI: Cognitive, Emotional and Social Stimulation for Preschool Children
3 · Its place in the literature

Who cites it

2 citing papers in PubMed.

  1. Article
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4 · The record

Corrections and comments

PubMed lists nothing against this paper. Absence here is not a guarantee, only a check that was made.

5 · Who and what money

Authors and funding

6 authors.

Jorge GaeteResearch Center for Students Mental Health (ISME), School of Education, Faculty of Social Sciences, Universidad de los Andes, Santiago, Chile. jgaete@uandes.cl.ORCID http://orcid.org/0000-0002-6650-6018
Saray RamírezResearch Center for Students Mental Health (ISME), School of Education, Faculty of Social Sciences, Universidad de los Andes, Santiago, Chile.
Cristian A Rojas-BarahonaFaculty of Psychology, Universidad de Talca, Talca, Chile.
Valentina RomoResearch Center for Students Mental Health (ISME), School of Education, Faculty of Social Sciences, Universidad de los Andes, Santiago, Chile.
Natalia RíosResearch Center for Students Mental Health (ISME), School of Education, Faculty of Social Sciences, Universidad de los Andes, Santiago, Chile.
Ricardo ArayaDepartment of Health Service & Population Research, David Goldberg Centre, King's College London, Denmark Hill, London, UK.

Funding

No grant is acknowledged in the PubMed record.

6 · The paper itself

Abstract

backgroundMental health disorders are one of the leading causes of illness globally. The importance of psychosocial skills acquired in early childhood, such as executive functions, inhibitory control, emotional regulation, and social problem-solving, in preventing mental disorders has been reported. Furthermore, mental health care delivery is evolving, and mobile technology is becoming the medium for assessment and intervention. We have developed Japi 2.0, the second iteration of a gaming platform, to stimulate cognitive and non-cognitive skills in early childhood, supported by early years educators using a web-based dashboard integrated into one system. This study aims to assess the acceptability and feasibility of this gaming platform and web-based dashboards.

methodsThis is a pilot randomized controlled trial, parallel-group type, where the school-based implementation of "Japi 2.0" training is compared to standard school curricula in control schools. A total of six schools with low socio-economic status located in the city of Santiago, Chile, are expected to be recruited and randomized with 1:1 allocation. Japi 2.0 has 24 sessions, and 2 sessions of 15 min per week are delivered for 12 weeks. Measures will be conducted using different instruments with children, parents, and early years educators to gain insight into their acceptance of the intervention and the development of cognitive and non-cognitive skills. DISCUSSION: This is a randomized control trial to assess the acceptability and feasibility of a gaming platform called "Japi 2.0" among preschoolers in Chile. This platform stimulates cognitive and non-cognitive skills with the final objective of reducing emotional and behavioral problems in early childhood. Evaluating the acceptability and feasibility of this technological solution for children is expected to produce relevant information about these novel designs. It may help guide future studies, such as a randomized controlled trial on a larger scale.

trial registrationClinical Trials NCT06420544, May 20, 2024 [ https://www. CLINICALTRIALS: gov/study/NCT06420544 ].

Indexed as

AcceptabilityCognitive skillsEmotion recognitionFeasibilityInhibitory controlNon-cognitive skillsSocial competenceWorking memory

Identifiers

PMID39799357
PMCPMC11724557

What OpenQuestion holds

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LicenceCC BY-NC-ND
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Registered trials

Read under generation 80e0d062 · epoch 390. Bibliography from PubMed, PubMed Central and OpenAlex; grants from NIH RePORTER; trial links from ClinicalTrials.gov; estimates, votes and beliefs from the OpenQuestion graph.